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		<title>Making Freemium Add Up</title>
		<link>http://musicindustryblog.wordpress.com/2013/05/21/making-freemium-add-up/</link>
		<comments>http://musicindustryblog.wordpress.com/2013/05/21/making-freemium-add-up/#comments</comments>
		<pubDate>Tue, 21 May 2013 09:55:33 +0000</pubDate>
		<dc:creator>Mark Mulligan</dc:creator>
				<category><![CDATA[Ad Supported]]></category>
		<category><![CDATA[Freemium]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Paid Content]]></category>
		<category><![CDATA[Ad Supported Music]]></category>
		<category><![CDATA[Angry Birds]]></category>
		<category><![CDATA[Deezer]]></category>
		<category><![CDATA[FourSquare]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Hulu]]></category>
		<category><![CDATA[Instagram]]></category>
		<category><![CDATA[Pandora]]></category>
		<category><![CDATA[Premium]]></category>
		<category><![CDATA[Skype]]></category>
		<category><![CDATA[Slacker]]></category>
		<category><![CDATA[Soundcloud]]></category>
		<category><![CDATA[Spotify]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Subscriptions]]></category>
		<category><![CDATA[Twitter]]></category>

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		<description><![CDATA[Today at MIDiA Consulting we have released a new report on the digital content sector entitled ‘Making Freemium Add Up’. The report combines an unprecedented appraisal of key freemium service metrics with market analysis and recommendations to create a definitive &#8230; <a href="http://musicindustryblog.wordpress.com/2013/05/21/making-freemium-add-up/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=musicindustryblog.wordpress.com&#038;blog=5339321&#038;post=1874&#038;subd=musicindustryblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Today at<a href="http://www.midiaconsulting.com"> MIDiA Consulting </a>we have released a new report on the digital content sector entitled ‘<strong>Making Freemium Add Up</strong>’.</p>
<p>The report combines an unprecedented appraisal of key freemium service metrics with market analysis and recommendations to create a definitive assessment of the freemium marketplace.  In the report we analyse an intentionally diverse selection of consumer web services, looking at the distribution and scale of their user bases and the relationship of these with their business models.  Services tracked range from music services like Slacker, through utility services like Skype to social services like Google+.  It also includes long term data trend analysis of Spotify, Deezer and Pandora.</p>
<p>The report is available for free to all subscribers to Music Industry Blog (to subscribe just add your email address in the Email Subscription box to the right of this post. <strong> If you are already a subscriber</strong> but have not yet received a copy of the report by email please email mark AT midiaconsulting DOT COM).</p>
<p>Here are some of the key findings of the report:</p>
<ul>
<li><b>Inactive users:</b> inactive user rates range from 13% to 77%.  Social services have the highest rates (77% for Instagram and 66% for Twitter).  Inactive users are a key characteristic of all registration based services with free-to-consumer tiers, but the registered-to-active rate is below average for all freemium services However freemium inactive users are also often highly interested customers who simply need hooking up with the right pricing and product<b>. In short, freemium inactive user bases are priceless qualified marketing lead databases.  </b>The challenge is to separate the wheat from the chaff, to differentiate between disinterested freeloaders and potentially valuable paying customers.</li>
<li><b>Paid users:</b> paid user rates range from less than 1% to 90%.  But both ends of the scale are outliers.  At the low end Soundcloud’s premium tiers are aimed at the smaller audience of creators that are just a small subset of its 180 million active users. While at the other end Valve’s gaming platform steam is more digital retail store than pure freemium destination.   The risk for all freemium services is ensuring the free tier isn’t too good, unless free users are your key revenue source (cf Hulu and Pandora). Spotify and Deezer appear to have hit a conversion sweet spot, a solid balance between compelling free tiers and <i>better enough</i> paid tiers.</li>
<li><b>Scarcity counts:</b> a music service user risks little by churning because he can still easily get all the same music elsewhere if he cancels his Spotify subscription.  But if you stop playing Angry Birds you’ll find few other places where you can hurl bad tempered feathered missiles at egg-stealing green pigs.  Similarly churning out of a social network carries a high ‘churn risk’ for consumers as they will weaken their ability to connect with extended social circles online</li>
<li><b>The free-to-paid divide needs narrowing: </b>the gap from free to paid is high, a significant leap of faith is required from the user.  Whereas the gap from zero to $0.99 for Angry Birds free to paid is a modest step, from zero to $9.99 for Spotify or Deezer portable is a much more sizeable hurdle.  Thus converting to paid for music subscription services is a more sizeable achievement than for low priced gaming apps. More needs to be done to bridge the divide.  This can be achieved in through bundles and innovative pricing. Though this must be set against the risk of cannibalizing full price tiers.</li>
</ul>
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		<title>Songkick Detour And The Middle Class Musician</title>
		<link>http://musicindustryblog.wordpress.com/2013/05/16/songkick-detour-and-the-middle-class-musician/</link>
		<comments>http://musicindustryblog.wordpress.com/2013/05/16/songkick-detour-and-the-middle-class-musician/#comments</comments>
		<pubDate>Thu, 16 May 2013 20:49:19 +0000</pubDate>
		<dc:creator>Mark Mulligan</dc:creator>
				<category><![CDATA[Europe]]></category>
		<category><![CDATA[Music Strategy]]></category>
		<category><![CDATA[Start-Ups]]></category>
		<category><![CDATA[Crowd funding]]></category>
		<category><![CDATA[Crowdsourcing]]></category>
		<category><![CDATA[Gigfinder]]></category>
		<category><![CDATA[Live]]></category>
		<category><![CDATA[Pledge]]></category>
		<category><![CDATA[PledgeMusic]]></category>
		<category><![CDATA[Queremos!]]></category>
		<category><![CDATA[Songkick]]></category>
		<category><![CDATA[Songkick Detour]]></category>

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		<description><![CDATA[ Songkick today announced the official launch of Detour, which it has been successfully trialing in a small invite-only beta until now.  At risk of over simplifying, the basic concept of Detour is enabling fans to help artists decide where to &#8230; <a href="http://musicindustryblog.wordpress.com/2013/05/16/songkick-detour-and-the-middle-class-musician/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=musicindustryblog.wordpress.com&#038;blog=5339321&#038;post=1871&#038;subd=musicindustryblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><b> </b>Songkick today announced the official launch of Detour, which it has been successfully trialing in a small invite-only beta until now.  At risk of over simplifying, the basic concept of Detour is enabling fans to help artists decide where to gig by pledging in advance for concert tickets, much in the same way PledgeMusic works but for live. In the trial 1,000 fans made 10 concerts happen in London (<a href="http://blog.songkick.com/2013/05/16/after-10-fan-created-gigs-detour-is-opening-up/">you can read Songkick’s Ian Hogarth’s blog here</a>).</p>
<p>I am a big fan of Songkick and the company is one of a relatively small number of digital music start ups that are genuinely changing some of the fundamentals of the music industry.  With Detour, Songkick is harnessing the power of its highly engaged music fan audience and using it to deliver real value back into the business. </p>
<p>Obviously it is still early days and Detour is still currently focused on London, but crowd funding of concerts is an area with growing momentum with specialist sites like Gigfunder and Queremos! all growing this emerging marketplace.  Crowd funding concerts is a very natural next step from crowd funding albums and EPs.  For middle ranking artists who aren’t big enough to be on a big label but are bigger than the amateur and semi-pro tiers of artists, tools like Songkick Detour and PledgeMusic are increasingly important.  They empower artists to build sustainable careers, making the most of scarce resources and squeezing out every last drop of their potential.</p>
<p>But perhaps most importantly of all these tools strengthen the bond between fans and artists.  Something that is inherently less easy for a superstar artist to do.  Sure the likes of Lady Gaga do a fantastic job of making their global fan bases feel close, but that proximity can never be as genuine as a band whose just come to London to play a gig off the back of 80 dedicated fans pledging their support and hard earned cash. So the long-term outlook becomes one of increasing divergence between the aristocracy of the superstar artists and the middle class of hard working, hard gigging artists.  Think of it as a democratization of music, with the intimacy of the artist-fan relationship the currency of success and authenticity.</p>
<p>Detour has got a long way to go, but that is only because it has so much potential.  Now the fun really starts.</p>
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		<title>Google Hits Play On Subscriptions</title>
		<link>http://musicindustryblog.wordpress.com/2013/05/15/google-hits-play-on-subscriptions/</link>
		<comments>http://musicindustryblog.wordpress.com/2013/05/15/google-hits-play-on-subscriptions/#comments</comments>
		<pubDate>Wed, 15 May 2013 18:38:30 +0000</pubDate>
		<dc:creator>Mark Mulligan</dc:creator>
				<category><![CDATA[Google]]></category>
		<category><![CDATA[Music Products]]></category>
		<category><![CDATA[Paid Content]]></category>
		<category><![CDATA[Streaming]]></category>
		<category><![CDATA[Subscriptions]]></category>
		<category><![CDATA[Deezer]]></category>
		<category><![CDATA[Google Music]]></category>
		<category><![CDATA[Google Play]]></category>
		<category><![CDATA[Google Play Music All Acces]]></category>
		<category><![CDATA[Music Subscriptions]]></category>
		<category><![CDATA[Rdio]]></category>
		<category><![CDATA[Rhapsody]]></category>
		<category><![CDATA[Spotify]]></category>

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		<description><![CDATA[As expected Google just announced their music subscription service: Google Play Music All Access.  To cut a not-so-long story even shorter, it’s another $9.99 streaming subscription service.  To be fair it looks like a solid offering with clean, mobile optimized &#8230; <a href="http://musicindustryblog.wordpress.com/2013/05/15/google-hits-play-on-subscriptions/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=musicindustryblog.wordpress.com&#038;blog=5339321&#038;post=1866&#038;subd=musicindustryblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>As expected Google just announced their music subscription service: Google Play Music All Access.  To cut a not-so-long story even shorter, it’s another $9.99 streaming subscription service.  To be fair it looks like a solid offering with clean, mobile optimized flat design aesthetics and some nice features, including:</p>
<ul>
<li>‘radio without rules’: fully editable auto-programmed radio based on tracks your listening to</li>
<li>blended algorithmic and curated programming</li>
<li>30 days free trial</li>
<li>seamless integration with the cloud locker service</li>
</ul>
<p>The locker service integration is a great move and transforms a relatively isolated product concept into a natural extension of the music experience.  Of course locker services are a transition product aimed at helping consumers migrate from the ownership mindset to remote access, so the life cycle of the product is inherently limited.</p>
<p>The ‘uniquely Google’ recommendations and discovery are designed to ‘know exactly what you want’.  The proof of the pudding will be in the eating, but there is a risk of creating an ever shrinking filter bubble where the range of recommendations narrows the more the service learns about you.</p>
<p><strong>A Great v1.0 But….</strong></p>
<p>Make no mistake, it looks like a great version 1.0, streets ahead of where its peers were at 1.0.  But is it enough?  There are many things that Google could have done to stand out, including innovative pricing, Google+ and YouTube integration, a Motorola device bundle etc.  But of course Google never needed to push the envelope on this one.</p>
<p>The streaming market is only just getting going with 20 million global paying subscribers in 2012 paling compared to Apple’s half a billion iTunes accounts.  Streaming and subscription accounted for just 20% of global digital revenues in 2012 and only 8% of US digital revenues.  So Google’s view, correctly, is that this is a market waiting to happen, so focus on refining the model rather than reinventing the wheel.  That’s exactly what Apple did in 2003 when it launched the iTunes Music Store.  The market was pretty crowded with download stores back then, but how many people remember any of them now?</p>
<p>But that’s not to say though that Google is going to do for streaming what Apple did for downloads.  In fact it faces a number of key challenges:</p>
<ul>
<li><strong>Don’t pay won’t pay? </strong>Google&#8217;s consumer base is predominately built around ad-funded free access and associate Google with free. Even though it will not be offering a free tier, Google still face the freemium challenge of convincing swathes of free users that they should pay for something.<b>  </b>By contrast Apple has the largest single addressable audience of paid content consumers in the globe.<b></b></li>
<li><strong>Paid subscriptions don’t drive ad revenue:</strong> for all of Google’s desire to diversify its business and revenue streams, advertising pays the bills. Whereas initiatives like Android, Google+ and YouTube all help drive advertising, premium subscriptions do not. And given that premium subscriptions are a low margin business, the profit rate Google earns from subscription services will be less than it gets from ad supported consumers, even if total ARPU is higher.  So there seems little reason for All Access to become a strategic priority for Google.<b></b></li>
<li><strong>$9.99 is not a mass market price point:</strong> Google’s biggest asset for the labels is its unrivalled scale and reach, the potential to take digital music to the mainstream. But 9.99 is not a mainstream proposition, it is in fact what the top 10% of music buyers spend in the UK.  Spotify et al have done a great job of engaging the higher spending music aficionados, but there is a finite pool of them, especially in the increasingly crowded US market.  Unless Google plans on stealing everyone else’s subscribers it is going to find mid term growth potential limited (though expect some near term surge from pent-up demand among Google aficionados).<b></b></li>
<li><strong>Balkanized organizational siloes:</strong> on paper Google has the most fantastic combination of music service assets (Play, YouTube, Google+, Motorola, Android etc.).  Tie all of those assets together into a 360 degree music service and you have a world beater on your hands.  But Google can’t. It can’t because these business units operate so autonomously and because each one has business conflicts and commercial constraints that prevent them from being fully unified.  For example, ‘doing an Apple’ with Motorola and turning it into a closed Google Play ecosystem would alienate Android partners.  While YouTube’s music licenses are wholly different and distinct from Google Play licenses.  <b></b></li>
</ul>
<p><strong> What’s In A Name?</strong></p>
<p>Let’s assume that Google has got an ambitious roadmap for All Access that will include innovation on price, product and channel, perhaps even rolling version 2.0 within 6 to 9 months.  Even then, all of the above still apply, and it is the organizational challenge that clips Google’s wings the most.  Even the elongated name hints at the organizational quagmire: <i>Google Play Music All Access</i>. Doesn’t roll off the tongue in the way Spotify, Deezer, Rhapsody or Rdio do does it?  ‘All Access’ is the service, ‘Music’ is the division and ‘Play’ is the strategic overlay and of course ‘Google’ is the company.  Just to get to where it has, All Access has had to coalesce numerous internal Google fiefdoms.</p>
<p><strong>Google is Becoming Microsoft</strong></p>
<p>Google is beginning to look for music what Microsoft did 10 years ago.  Up to and beyond the launch of the iTunes Store everyone expected Microsoft to be the dominant player.  It held most of the cards in the deck, including the industry standard media player and DRM system.  Then along came Apple with the aces.  Try as Microsoft might to compete, it simply couldn’t get over itself.  It couldn’t pull together the disparate business units that needed to cooperate and it was scared of harming other revenue streams and relationships. Microsoft feared that if it pushed too hard with its own service it would alienate the business partners that relied on WDRM for their music services.  All this begat strategic paralysis.  Much the same is happening to Google.  Fear of alienating Android partners precludes them from <i>doing-an-Apple</i> with Motorola (<a href="http://musicindustryblog.wordpress.com/2012/11/23/why-google-needs-to-do-an-apple-with-motorola-to-make-play-a-success/">which I suggested they should do</a>).  Also, pulling together YouTube, Google+ and Android into the All Access mix appears to be a step too far.</p>
<p>Google is at a similar stage of its corporate evolution as Microsoft was ten years ago.  It is a big company that is still learning how to actually be a big company.  Before Google can fulfill its vast digital music potential it needs to learn how to get the best out of its organizational structure first.</p>
<p>Here’s looking forward to version 2.0.</p>
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		<title>The Curious Case of the South Korean Music Market</title>
		<link>http://musicindustryblog.wordpress.com/2013/05/08/the-curious-case-of-the-south-korean-music-market/</link>
		<comments>http://musicindustryblog.wordpress.com/2013/05/08/the-curious-case-of-the-south-korean-music-market/#comments</comments>
		<pubDate>Wed, 08 May 2013 09:44:52 +0000</pubDate>
		<dc:creator>Mark Mulligan</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Formats]]></category>
		<category><![CDATA[Music Strategy]]></category>
		<category><![CDATA[Paid Content]]></category>
		<category><![CDATA[Subscriptions]]></category>
		<category><![CDATA[CD sales]]></category>
		<category><![CDATA[Digital Music Sales]]></category>
		<category><![CDATA[Digital Revenues]]></category>
		<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Gangnam Style]]></category>
		<category><![CDATA[IFPI]]></category>
		<category><![CDATA[IFPI RIN]]></category>
		<category><![CDATA[Psy]]></category>
		<category><![CDATA[South Korea]]></category>

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		<description><![CDATA[(NOTE: you can download and keep this blog post as a pdf report by clicking on the report image at the bottom of the page) Psy’s ‘Gangnam Style’ might have catapulted the South Korean music market into the global consciousness &#8230; <a href="http://musicindustryblog.wordpress.com/2013/05/08/the-curious-case-of-the-south-korean-music-market/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=musicindustryblog.wordpress.com&#038;blog=5339321&#038;post=1858&#038;subd=musicindustryblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><em>(NOTE: you can download and keep this blog post as a pdf report by clicking on the report image at the bottom of the page)</em></p>
<p>Psy’s ‘Gangnam Style’ might have catapulted the South Korean music market into the global consciousness but to industry observers like myself it has long been a market of particular interest.  Being the first major music market to pass the 50% digital mark – in 2006 – South Korea has been held up both as a digital trailblazer and as a canary in the mine for the global music industry.  Strong growth over recent years hinted at a brighter international future, but just as ‘Gangnam Style’ was propelling South Korean music to unprecedented global heights the South Korea music market went back into decline.</p>
<p>The South Korean music market is one of contradictions and idiosyncrasies, but crucially it also holds many lessons that the global music market would do well to pay heed to</p>
<p><a href="http://musicindustryblog.files.wordpress.com/2013/05/korea-graphic.png"><img class="aligncenter size-large wp-image-1860" alt="korean music revenue trends" src="http://musicindustryblog.files.wordpress.com/2013/05/korea-graphic.png?w=584&#038;h=601" width="584" height="601" /></a></p>
<p><b>Bucking Global Trends</b></p>
<p>According to the <a href="http://www.ifpi.org/content/section_resources/rin/rin.html">IFPI’s invaluable Recording Industry in Numbers</a>, South Korean recorded music revenues declined by 5% in 2012, breaking a run of four years of successive growth. But unlike the global market, it wasn’t the CD that was to blame for the fall but digital.  Physical revenue grew by 19%, the third successive year of growth, while digital actually declined by 25%, dragging the entire market down with it. The mirror opposite of the global music market where 7% digital growth wasn’t enough to prevent a 5% physical decline drag down total revenues by 1%.</p>
<p>2012 wasn’t the first year that South Korea stood out from the pack though, indeed the last 13 years have been vastly different from the global market (see figure):</p>
<ul>
<li><b>Revenue collapse:</b> between 2000 and 2005 South Korea lost a whopping two thirds of its value while the global market shrunk by a more modest 18%</li>
<li><b>Digital crossover:</b> in 2006 South Korea became the first major music market to become more than 50% digital (the 2012 global rate was just 38%)</li>
<li><b>Subscription dominance:</b> a vast 74% of digital revenues were subscription in 2012, having hit 22% back In 2008 (the global rate was just 20%)</li>
<li><b>Physical boom: </b>physical revenues have risen all years but one since 2007, compared to a global market decline every year since 2000</li>
</ul>
<p><b>A Tale of Booming CD Sales and Tumbling Download Revenues</b></p>
<p>There is no single explanation for the unique picture that South Korea’s last 13 years of music history paints, but there are a few key factors:</p>
<ul>
<li><b>Piracy</b>: piracy is of course just one contributory factor to the downturn in music revenues (albeit a crucial one) but the effect was felt particularly keenly in South Korea.  The South Korean government was an ardent supporter of the telco sector in the 1990’s and early 2000’s, resulting in some of the best high-speed broadband infrastructure on the planet.  However this support came at the cost of the government effectively turning a blind eye to rights holder concerns.  Unsurprisingly piracy boomed with file sharers and networks alike operating with near impunity.   South Korea became a perennial fixture on the US Trade Representative’s piracy watch list but finally the government started to redress the balance from 2007/8, introducing new copyright legislation, including a graduated response initiative in 2009.  And since 2007 the market has grown by an impressive 58%, nearly reaching 2000 levels by 2011.  But just how much of this can be attributed to government action is open to question as music revenues had already grown by 84% in 2006 alone.   (The rate of growth in 2006 is however skewed by the fact digital numbers were not reported in prior years).</li>
<li><b>Subscriptions: </b>the central force in South Korea’s digital market is SK Telecom’s MelOn subscription service which was the first in the world to amass a million paying subscribers and now numbers 2 million paying users and 18 million registered users.  MelOn was competitively priced (less than $3.00) and included mobile downloads from the start, enabling it to have immediate impact.  South Korean subscription revenues more than doubled between 2009 and 2012.  Rights holders have not been entirely happy though, including Lee-Soo Man (founder of K-Pop power house SM Entertainment) who claimed that 1 million tracks consumed on MelOn do not cover the costs of making a music video for a single.  The pressure resulted in government intervention and in January 2013 MelOn doubled its subscription rate to 6,000 won (about $5.60).  Time will soon tell whether the increased revenue per user is cancelled out by the likely decline in number of users. <b></b></li>
<li><b>Download collapse</b>: MelOn’s price hike of course came after 2012 digital decline, which instead was caused by a collapse in music download revenue, dropping by a staggering 71% in 2012.  The download collapse was the single biggest driver of the overall decline in revenue in 2012.  In fact, if download revenue had remained flat, total revenues would have grown by 6% in 2012.  Much of the decline is attributed to a tough year for another of SK Telecom’s properties, the social network Cyworld.  Once the dominant Korean network, Cyworld enables users to buy music tracks to personalize their profiles but it has struggled to compete against Facebook and spent 2012 bleeding users.</li>
<li><b>Physical longevity</b>: physical revenues have bucked the global trend, with 2012 revenues 128% bigger than their 2006 low.  This compares to a 14% rise for digital (though the 2012 collapse obviously skews the rate down). It is not a unique trend though, with Japan also experiencing a physical uptick in 2012. What links these two markets is the way in which the respective local pop sectors (K-Pop and J-Pop) have created ardently loyal fan bases that eagerly buy lavishly packaged CD products, often with merchandize extras, and frequently resulting in fans buying multiple editions of the same release.  Thus for all the surge in digital, the South Korean and Japanese pop markets have found a way to deliver unique, tangible value with physical products.</li>
<li><b>K-Pop: </b>though the success of K-Pop has been key to South Korean market growth there is growing criticism of this highly manufactured genre. Artists complain of being ‘contract slaves’ while others point to the huge concentration of power in the K-Pop talent agencies. A cultural critique is that this industrialized pop methodology places too heavy an emphasis on presentation over content, and too strong a focus on ‘safe bet’ lowest common denominators.  A clear echo of the American Idol and X-Factor phenomenon in the West.  Whatever its issues though, there is no denying that K-Pop is central to the resurgence in South Korean music revenues.</li>
</ul>
<p><b>Lessons for the Global Market</b></p>
<p>South Korea is a truly unique music market and, just as with Japan, one has to tread carefully when attempting to project trends onto western markets.  But even with that caveat there is clearly much that can be learned from the South Korean experience:</p>
<ul>
<li>It is possible for music revenues to return to 2000 levels (if only for a fleeting moment)</li>
<li>Subscriptions can reach significant scale when competitively priced (sustainability issues aside)</li>
<li>Physical revenues can be given new impetus with smart product strategy (though don’t expect Westerners to start behaving like K-Pop fans)</li>
<li>Concentration of any one segment of digital revenue in a single player can leave a market highly vulnerable</li>
</ul>
<p>But perhaps most importantly of all, just like in the disclaimer of a financial services advert: music revenues can go up and down.  Even when a market eventually starts to grow again, don’t expect that to mean that the corner has been permanently turned.</p>
<p><a href="http://musicindustryblog.files.wordpress.com/2013/05/midia-consulting-the-curious-case-of-the-south-korean-music-market.pdf"><img class="alignright size-medium wp-image-1859" alt="The Curious Case of the South Korean Music Market report" src="http://musicindustryblog.files.wordpress.com/2013/05/korea-cover.png?w=198&#038;h=300" width="198" height="300" /></a></p>
<p>To download a pdf report version of this blog post just click on the image.  You can find more free reports to download <a href="http://musicindustryblog.wordpress.com/free-reports/">here</a>.</p>
<p><a href="http://musicindustryblog.files.wordpress.com/2013/05/midia-consulting-the-curious-case-of-the-south-korean-music-market.pdf"> </a></p>
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		<title>iTunes @ 10</title>
		<link>http://musicindustryblog.wordpress.com/2013/04/25/itunes-10/</link>
		<comments>http://musicindustryblog.wordpress.com/2013/04/25/itunes-10/#comments</comments>
		<pubDate>Thu, 25 Apr 2013 14:43:49 +0000</pubDate>
		<dc:creator>Mark Mulligan</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Ecosystems]]></category>
		<category><![CDATA[Music Products]]></category>
		<category><![CDATA[Paid Content]]></category>
		<category><![CDATA[Spotify]]></category>
		<category><![CDATA[Subscriptions]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[Deezer]]></category>
		<category><![CDATA[IFPI]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[iTunes Music Store]]></category>
		<category><![CDATA[Pandora]]></category>
		<category><![CDATA[Rdio]]></category>
		<category><![CDATA[Rhapsody]]></category>
		<category><![CDATA[Shazam]]></category>

		<guid isPermaLink="false">http://musicindustryblog.wordpress.com/?p=1852</guid>
		<description><![CDATA[On Sunday 28th April Apple’s iTunes Store will celebrate its 10th birthday.  It is arguably the single most important milestone in the digital music market to date.  In these days of cloud and streaming dominated industry discourse it easy to &#8230; <a href="http://musicindustryblog.wordpress.com/2013/04/25/itunes-10/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=musicindustryblog.wordpress.com&#038;blog=5339321&#038;post=1852&#038;subd=musicindustryblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>On Sunday 28<sup>th</sup> April Apple’s iTunes Store will celebrate its 10<sup>th</sup> birthday.  It is arguably the single most important milestone in the digital music market to date.  In these days of cloud and streaming dominated industry discourse it easy to forget just how important Apple has been in the history of digital music and how equally important it remains today.  In 2012, iTunes generated approximately $3 billion in trade revenues for the recorded music industry, equivalent to around  55% of all digital trade income and close to a fifth of all global recorded music trade revenue.  By comparison Spotify was closer to 10% of digital trade revenues and 4% of all global trade revenue.  Spotify is clearly at a much earlier stage of growth and represents the future, but iTunes is far, far from being a historical footnote.</p>
<p><b>The Four Ages of iTunes</b></p>
<p>The history of iTunes falls into four key chapters:</p>
<ul>
<li><b>Baby Steps:</b> On January 9<sup>th</sup> 2001 Apple launched its iTunes music management software, and later that year in November came the first ever iPod.  Back then there was no iTunes Store and Apple made it very clear how they expected their customers to acquire digital music with their ad campaign slogan: ‘Rip Mix Burn’.  Revolutionary as it was though, the iPod got off to a modest start: despite multiple product updates, by the end of 2002 Apple had still only shifted 600,000 iPods. iTunes wasn’t changing the world, not yet.</li>
<li><b>Changing the Tune: </b>In April 2003 Apple launched the iTunes Music Store in the US, and then in 2004 in the UK, Germany, France and Canada, as well as an EU Store.  There were plenty of download stores already of course – Apple is always an early follower not a first mover – but they were crippled by restrictive DRM, cumbersome technology and lack of interoperability.  Most stores didn’t even allow buyers to transfer to MP3 players or burn to CD. And if you were lucky enough to be allowed to transfer to an MP3 player, your device probably didn’t even support the store&#8217;s DRM it probably also relied on incompatible 3<sup>rd</sup> party music management software.  Apple changed all of that in an instant, delivering an end-to-end integrated experience.  Steve Jobs, through a combination of sheer force of personality and a commitment to spend big on marketing (really big) managed to persuade the big labels to support unlimited iPods, CD burning and multiple PCs.  Digital music hadn&#8217;t so much been stuck in the starting blocks as having its feet nailed to them.  Jobs set digital music free.  By July 2004 the iTunes Music Store had hit 100 million downloads, but more significantly by the end of 2005 Apple had sold 42.2 million iPods. iTunes was now selling iPods, and fast.<b></b></li>
<li><b>Beyond Music: </b>When Apple was in the business of selling monochrome screen iPods, music was the killer app and iTunes was the marketing tool. But that changed on June 29 2007 with the launch of the iPhone.  Apple soon needed more than music to market its multimedia, touch screen, accelerometer enabled devices. Movies were proving difficult to license and TV shows faced free competition from Hulu, iPlayer, ABC.com et al. The solution of course was the App Store.  The App Store took just 3 months to hit 100 million downloads – it had taken the iTunes Music Store 15 months to hit the same milestone.  Apple remained, and remains, firmly committed to music but its attention is inherently diluted by all of the other content types that iPhones and iPads cater for.  When Apple launches a new device it is EA Games you see demonstrating a new game to showcase the device&#8217;s capabilities, not a new music track.  (And of course the word ‘music’ got dropped from the iTunes Store name long ago.)<b></b></li>
<li><b>The Platform Challenge: </b>The App Store turned the iTunes Store into a platform, albeit it a highly controlled one.  This created an unprecedented window of opportunity for competing digital music services, suddenly they could break into the previously impenetrable iTunes ecosystem.  Pandora was an early mover and within a year of launching its iPhone app had acquired 6 million iPhone users, 60% of its then 10 million active users.  Shazam was another beneficiary, with the iPhone app finally giving Shazam relevancy and context it had long lacked.  And now of course we have Spotify, Deezer, Rhapsody, Rdio et al all hugely dependent on the iPhone, using it as the central reason subscribers pay 9.99.</li>
</ul>
<p><b>Responding to Streaming</b></p>
<p><a href="http://musicindustryblog.files.wordpress.com/2013/04/iphone-and-itunes.png"><img class="aligncenter size-large wp-image-1853" alt="Strong iPhone and iPad Sales Have Reinvigorated iTunes Music Sales" src="http://musicindustryblog.files.wordpress.com/2013/04/iphone-and-itunes.png?w=584&#038;h=437" width="584" height="437" /></a></p>
<p>Many commentators suggest Apple is being left behind in the streaming era.  It echoes comments that Apple was getting left behind by the social age, and its responses then (Ping! and Genius) are not the most compelling of evidence for Apple jumping on the latest digital music bandwagon.  Apple will of course have to eventually move towards a more consumption and access based model but it will wait, as it always does, until streaming and is ready for primetime.  (A radio service is a logical interim step). Spotify’s 6 million paying subscribers are impressive but pale compared to Apple’s 450 million credit card linked iTunes account.  And besides, iTunes is enjoying its most successful period ever (see figure).  For all the need of interactive multimedia products to market iPhones and iPads, music remains one of the key use cases and the iTunes Store has seen an unprecedented surge in music downloads as millions of new music fans enter the iTunes ecosystem as iPad and iPhone buyers.</p>
<p><a href="http://musicindustryblog.files.wordpress.com/2013/04/itunes-and-download-sales.png"><img class="aligncenter size-large wp-image-1854" alt="Apple Still Underpins the Growth of the Digital Music Market " src="http://musicindustryblog.files.wordpress.com/2013/04/itunes-and-download-sales.png?w=584&#038;h=437" width="584" height="437" /></a></p>
<p>Interestingly Apple’s music download growth appears to be strongly outpacing the overall digital music market (see figure).  According to the IFPI total global digital trade revenue grew by 8% in 2012 but Apple’s iTunes downloads grew by about 50% during the same period, culminating in 25 billion cumulative downloads in Q4 2012.  Multiple factors are at play: iTunes has rolled out to new territories and a portion of the downloads will also be free.  Nonetheless, iTunes remains the beating heart of digital music.</p>
<p><b>The Next Chapter</b></p>
<p>Apple’s next big digital music move will have major strategic ramifications that will go far beyond the iTunes Store.  Currently Apple’s device pricing model is driven by storage capacity.  And of course in a streaming age consumers will store less and less content on their devices, so the ability to charge a premium for extra storage capacity will diminish.  This is a key reason why Apple has to go slow with the cloud.  Music however also presents an opportunity to safeguard price premiums.  Apple has shied away from subscriptions (Steve Jobs famously baited then-Rhapsody owner Rob Glaser that subscriptions were mere rentals) but device-bundled-subscriptions are now an opportunity that Apple simply has to take seriously.  Instead of charging a monthly fee for subscriptions Apple could create ‘iTunes-Unlimited’ editions’ of iPads and iPhones that would include ‘device lifetime’ access to either unlimited music streams or a monthly allowance of iTunes credits (for use on all forms of iTunes content).  The latter probably sits most comfortably with Apple as it presents the opportunity for tiers of access (e.g. $5 of monthly iTunes credit, $10 of monthly credit etc.) and so would enable Apple to support multiple product price tiers.</p>
<p>Whatever Apple decides to do with iTunes in the next 10 years, it will remain a key player and do not bet against it still being the preeminent force a decade from now.</p>
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			<media:title type="html">Strong iPhone and iPad Sales Have Reinvigorated iTunes Music Sales</media:title>
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			<media:title type="html">Apple Still Underpins the Growth of the Digital Music Market </media:title>
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		<title>Why Twitter #music Should Only Be Considered a Small First Step</title>
		<link>http://musicindustryblog.wordpress.com/2013/04/18/why-twitter-music-should-only-be-considered-a-small-first-step/</link>
		<comments>http://musicindustryblog.wordpress.com/2013/04/18/why-twitter-music-should-only-be-considered-a-small-first-step/#comments</comments>
		<pubDate>Thu, 18 Apr 2013 13:23:30 +0000</pubDate>
		<dc:creator>Mark Mulligan</dc:creator>
				<category><![CDATA[Music Strategy]]></category>
		<category><![CDATA[Social Music]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Facebook Mu]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Rdio]]></category>
		<category><![CDATA[Spotify]]></category>
		<category><![CDATA[Twitter]]></category>

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		<description><![CDATA[So finally Twitter leveraged its We Are Hunted acquisition and today launched the much expected, if not necessarily much anticipated, Twitter #music.  I say ‘not necessarily much anticipated’ not so much because Twitter isn’t a big deal in the digital &#8230; <a href="http://musicindustryblog.wordpress.com/2013/04/18/why-twitter-music-should-only-be-considered-a-small-first-step/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=musicindustryblog.wordpress.com&#038;blog=5339321&#038;post=1848&#038;subd=musicindustryblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>So finally Twitter leveraged its We Are Hunted acquisition and today launched the much expected, if not necessarily much anticipated, <a href="http://blog.twitter.com/2013/04/now-playing-twitter-music.html">Twitter #music</a>.  I say ‘not necessarily much anticipated’ not so much because Twitter isn’t a big deal in the digital music ecosystem (it is) but more because few expected Twitter to do anything particularly groundbreaking here.</p>
<p><b>Making Twitter’s Music Experience 3 Dimensional</b></p>
<p>Twitter #music is a neat integration of Twitter music content, such as artists&#8217; Twitter accounts and tweets, integrated with iTunes previews streams and (for Rdio and Spotify users) full audio playback.  All of which undoubtedly brings genuine additional value and turns the Twitter music experience from something pretty superficial and two dimensional into a three dimensional music experience.  But in doing so (some nice UI and discovery algorithms aside) Twitter is essentially just <a href="http://musicindustryblog.wordpress.com/2011/11/17/why-facebook-is-the-real-winner-with-googles-mediocre-music-strategy/"><i>doing a Facebook</i></a>.  It is leveraging its audience’s behavior as a navigational front end for existing music services.</p>
<p>This is of course a good thing, pulling together the disparate social, graphic and audio elements of the digital music landscape into a cohesive whole.  But it is also so much less than what Twitter, Facebook and Google+ could and should do.</p>
<p><b>What Twitter, Facebook and Google+ Could and Should Do</b></p>
<p>Between them Twitter, Facebook and Google+ have a cumulative 2 billion registered users and 1.5 billion cumulative active users.  In short, just about every online and mobile music fan.  These three social powerhouses between them also provide homes to the majority of artists online. This sort of power, influence and reach is staggering. And yet so far all that the three have seen fit to do is plug into other music services.</p>
<p>Now that might be the most sensible core plank of their respective digital music strategies, but there is also so much more that they could do that would complement, and add to the core digital music services currently in market.</p>
<p>For example:</p>
<ul>
<li>Google+ could create a standard ‘plug and play’ portfolio of creative tools such as remix, karaoke and live jamming apps that artists and fans could plug into hangouts and profiles</li>
<li>Twitter could allow fans to follow the journey of a song from its original tweet right through to how it got to them</li>
<li>Facebook could create a virtual jukebox app that would use Gracenote database look-ups to create service-agnostic playlist and digital collection data from users streamed music that would auto-port to any other music service via Facebook</li>
</ul>
<p>These are all of course tactics, not strategies, but collectively they add up to something much bigger.  The strategy of the social powerhouses has to be: bring new, unique value that genuinely moves the needle.  Simply creating another suite of discovery tools is not enough. Twitter #music adds audio to the visual music discovery journey and in doing do runs the risk of making much of the discovery journey the destination.  Which is great from a user perspective, but much less so for artists and labels unless some robust additional commercial models are added.  The harsh reality is that if you give a social user too much value in the social context, the opportunity for converting engagement into transaction is reduced.</p>
<p>The digital music market needs social’s big three to start ramping up their respective music games. Twitter #music is a cute first step, but not the end game.</p>
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		<title>Deezer Says It&#8217;s Going Global&#8230;</title>
		<link>http://musicindustryblog.wordpress.com/2013/04/18/deezer-says-its-going-global/</link>
		<comments>http://musicindustryblog.wordpress.com/2013/04/18/deezer-says-its-going-global/#comments</comments>
		<pubDate>Thu, 18 Apr 2013 12:37:36 +0000</pubDate>
		<dc:creator>Mark Mulligan</dc:creator>
				<category><![CDATA[Ad Supported]]></category>
		<category><![CDATA[Paid Content]]></category>
		<category><![CDATA[Subscriptions]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Deezer]]></category>
		<category><![CDATA[Emerging Markets]]></category>
		<category><![CDATA[Global]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[Rest of World]]></category>
		<category><![CDATA[Spotify]]></category>

		<guid isPermaLink="false">http://musicindustryblog.wordpress.com/?p=1843</guid>
		<description><![CDATA[&#8230;and it means it: the pictures below are of Deezer branded bus stops in rural Mauritius. With Spotify also having announced a bunch of new markets this week, and Apple and Nokia already having an extensive network of global digital &#8230; <a href="http://musicindustryblog.wordpress.com/2013/04/18/deezer-says-its-going-global/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=musicindustryblog.wordpress.com&#038;blog=5339321&#038;post=1843&#038;subd=musicindustryblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>&#8230;and it means it: the pictures below are of Deezer branded bus stops in rural Mauritius. With Spotify also having announced a bunch of new markets this week, and Apple and Nokia already having an extensive network of global digital stores, 2013 really is the year that digital music should start to see some meaningful &#8216;rest of world&#8217; traction.</p>
<p><a href="http://musicindustryblog.files.wordpress.com/2013/04/deezer-mauritius-copy.png"><img class="aligncenter size-full wp-image-1845" alt="deezer-mauritius copy" src="http://musicindustryblog.files.wordpress.com/2013/04/deezer-mauritius-copy.png?w=584&#038;h=366" width="584" height="366" /></a></p>
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		<title>Making Streaming Work (Fixing Playlists and Churn)</title>
		<link>http://musicindustryblog.wordpress.com/2013/03/27/making-streaming-work-fixing-playlists-and-churn/</link>
		<comments>http://musicindustryblog.wordpress.com/2013/03/27/making-streaming-work-fixing-playlists-and-churn/#comments</comments>
		<pubDate>Wed, 27 Mar 2013 21:53:21 +0000</pubDate>
		<dc:creator>Mark Mulligan</dc:creator>
				<category><![CDATA[Ad Supported]]></category>
		<category><![CDATA[Paid Content]]></category>
		<category><![CDATA[Spotify]]></category>
		<category><![CDATA[Streaming]]></category>
		<category><![CDATA[Churn]]></category>
		<category><![CDATA[Deezer]]></category>
		<category><![CDATA[Rhapsody]]></category>
		<category><![CDATA[Subscriptions]]></category>

		<guid isPermaLink="false">http://musicindustryblog.wordpress.com/?p=1835</guid>
		<description><![CDATA[UPDATED 28/3/13 (see sections labelled &#8216;UPDATED&#8217; During my SXSW panel I presented a slide that showed the distribution of paid, active free, and inactive users of the two big streaming services Spotify and Deezer based upon the latest data for &#8230; <a href="http://musicindustryblog.wordpress.com/2013/03/27/making-streaming-work-fixing-playlists-and-churn/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=musicindustryblog.wordpress.com&#038;blog=5339321&#038;post=1835&#038;subd=musicindustryblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><em>UPDATED 28/3/13 (see sections labelled &#8216;UPDATED&#8217;</em></p>
<p><a href="http://musicindustryblog.wordpress.com/2013/03/15/sxsw-presentation/">During my SXSW panel I</a> presented a slide that showed the distribution of paid, active free, and inactive users of the two big streaming services Spotify and Deezer based upon the latest data for both services.  What the numbers show is that inactive users is a big problem for streaming services, which in actual fact means that churn is a bid problem for streaming services.  <a href="http://musicindustryblog.wordpress.com/2013/03/22/the-challenges-of-becoming-a-subscription-business/">(Something I discussed last week)</a>.</p>
<p><a href="http://www.digitalmusicnews.com/permalink/2013/20130326deezer#xfvB71HpjwU3sG8TeEGAHw">Paul Resnikoff at Digital Music News </a>and Stuart Dredge at MusicAlly have since written pieces about the data and something of a debate is emerging.  But the important point is not whether Deezer has more inactive users than Spotify, but that streaming services as a whole have a problem with churn.</p>
<p>To illustrate the fact that this is not a Deezer problem I have created a new chart (below) that uses the latest available official numbers for all three types of users from both services.  The most recent total user numbers for Spotify are Facebook app users and are therefore not official stats.  The most recent official Spotify data for all three metrics is from year-end 2011 – when these numbers were filed in a company report – and for Deezer this means early 2013 when the numbers were quoted in the press.</p>
<p>UPDATED: Note that Spotify only ever mentions its total registered user number in company reports while Deezer have quoted theirs more frequently. So the Deezer numbers below are a more accurate representation of the current scenario whereas Spotify&#8217;s user base dynamics have changed markedly since end-2011.  (Whether that translates into more or fewer inactive users we&#8217;ll have to wait and see.)</p>
<p><a href="http://musicindustryblog.files.wordpress.com/2013/03/deezer-and-spotify.png"><img class="aligncenter size-full wp-image-1836" alt="deezer and spotify" src="http://musicindustryblog.files.wordpress.com/2013/03/deezer-and-spotify.png?w=584&#038;h=410" width="584" height="410" /></a></p>
<p><b>Retention is a Freemium Issue not a Spotify or Deezer Issue</b></p>
<p>What is clear is that both services have essentially the same distribution of users, with the vast majority of both services’ installed bases being inactive users.  If you spread Spotify’s 2011 numbers over the course of the year, from the end of 2010 base numbers, this translates into Spotify acquiring 1.9 million new users every month but only keeping hold of 200,000 of them.</p>
<p>Again, this is not a Spotify problem, it is a fundamental issue with the freemium music model: many more people decide its not for them than continue using the service.  Over time this effect will soften, as people become more familiar with the idea of on-demand streaming.  But it will always be a key part of the mix for both free and paid users.</p>
<p>UPDATED: It is also not even just a music service issue.  As<a href="http://musicindustryblog.wordpress.com/2012/09/17/what-happens-when-facebook-hits-1-billion-users/"> I discussed in a previous blog post about Facebook</a>, social networks like Google+ and Twitter also have a big issue with inactive users, <a href="http://musicindustryblog.files.wordpress.com/2012/09/facebook1billionb1.png">as this chart illustrates.</a> In fact only a quarter of Google+ users are active, as are less than half of Twitter users.  As <a href="https://twitter.com/eldsjal/status/317050167960424449">Daniel Ek correctly identified on Twitter</a>, this is a problem that affects all businesses that have a free tier that requires registration.</p>
<p>Currently Deezer and Spotify are in growth stage and are more focused on acquisition than retention, but sooner or later they’re going to have to recalibrate their metrics if they want to move towards sustainable financial models.  It can be done, as Rhapsody shows us, but it is not an easy task, and it also doesn’t leave a lot of spare cash in the kitty for aggressive growth.</p>
<p>Any established subscription business – such as a cable or satellite TV provider – will tell you that managing churn is the overriding strategic objective.  Any subscription service – especially a nice-to-have like music – is going to be vulnerable to churn.  But this does not mean that the music subscription business is fundamentally flawed, rather that the industry needs to start thinking in terms of a much more fluid movement of users than was ever the case for downloads.  In the download model Apple locked in its customers with devices.  Streaming services have no such asset – at least not yet.</p>
<p><b>Playlists Belong to Users not Services</b></p>
<p>With time, clear blue water will emerge between the value proposition of streaming services, and this should be considered not just as a loyalty driver, but also as reason for people to swap and change subscription services just as people swap and change cars.  And for that to happen streaming services need to stop thinking about users’ playlists and libraries as the property of the streaming service to be used as velvet handcuffs and instead as the transferable property of the user, and by extension, the communal property of the marketplace.</p>
<p>Locking music consumers into devices sort of made sense for companies like Apple that were largely using music to sell hardware.  But for companies like Deezer and Spotify that are just in the business of selling music – or at least access to it  &#8211; there is no such justification.  The subscription market is only just getting going and there is far too much green-field opportunity for services to get bogged down in internecine conflict.  <a href="http://musically.com/2013/03/27/the-challenge-of-connecting-the-streaming-music-silos/">As MusicAlly’s Dredge correctly identifies</a>, opening up Playlists could prove to be crucial to the long term validity of streaming and subscriptions (and Tomahawk is a great first step). But to really work, streaming services need to stop thinking about Playlists as their property and instead as the property of their users.  That&#8217;s when services like Tomahawk could come into their own and it is when mainstream music fans will view streaming services with less scepticism.   In the words of ShareMyPlaylists: Long Live The Playlist!</p>
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		<title>The Challenges of Becoming a Subscription Business</title>
		<link>http://musicindustryblog.wordpress.com/2013/03/22/the-challenges-of-becoming-a-subscription-business/</link>
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		<pubDate>Fri, 22 Mar 2013 11:45:40 +0000</pubDate>
		<dc:creator>Mark Mulligan</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[Paid Content]]></category>
		<category><![CDATA[Spotify]]></category>
		<category><![CDATA[Subscriptions]]></category>
		<category><![CDATA[Amazon]]></category>
		<category><![CDATA[Daisy]]></category>
		<category><![CDATA[Deezer]]></category>
		<category><![CDATA[Google Play]]></category>
		<category><![CDATA[HTC]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[Rdio]]></category>
		<category><![CDATA[Rhapsody]]></category>
		<category><![CDATA[Samsung]]></category>
		<category><![CDATA[Wimp]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://musicindustryblog.wordpress.com/?p=1821</guid>
		<description><![CDATA[Subscriptions are still only a small share of the music market but their time is coming. That time is long over due (I and my former Jupiter colleagues David Card and Aram Sinnreich first started making the case for subscriptions &#8230; <a href="http://musicindustryblog.wordpress.com/2013/03/22/the-challenges-of-becoming-a-subscription-business/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=musicindustryblog.wordpress.com&#038;blog=5339321&#038;post=1821&#038;subd=musicindustryblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Subscriptions are still only a small share of the music market but their time is coming. That time is long over due (I and my former Jupiter colleagues <a href="http://pro.gigaom.com/author/davidcard/">David Card</a> and <a href="http://aramsinnreich.typepad.com">Aram Sinnreich</a> first started making the case for subscriptions back in 2000) and a slew of big players are getting ready to play ball now that subscription look ready for primetime.  But they will find it far from plain sailing.</p>
<p>Spotify, Deezer, Rhapsody, Muve, Rdio, WiMP etc. have done much get the market moving and although there are still major challenges ahead (e.g. 9.99 not being a mass market price point) a host of new entrants are poised to make their moves.  The much mooted / touted (delete as appropriate) Daisy is one of the more eagerly anticipated ones (<a href="http://musicindustryblog.wordpress.com/2013/02/22/heres-what-daisy-could-and-should-look-like/">see my take here</a>) but focus has recently turned to potential moves from big players like Amazon and Google, while Apple’s arrival in the subscription market is becoming Godot-esque.</p>
<p>All of these companies bring fantastic assets to the subscription market –scale being the most important – but they will all find the subscription transition difficult.  However good their technology assets, however big their marketing spend, however big their customer base, none of these companies have subscriptions running through the DNA of their products nor, most importantly, their customers.  Here are the key challenges each will face:</p>
<ul>
<li><b>Apple: </b>Apple was the music industry’s digital beachhead but now Apple has a problem.  Downloads were a transition strategy with one foot in the digital future and one foot in the analogue past.  Apple has built a paid content customer base founded on ownership, a la carte transactions and downloads.  Meanwhile it tiers its hardware pricing by hard-drive capacity.  In some ways this latter point matters most: in the streaming era consumers download less which means there is less need for higher capacity devices, which in turn means that demand for the higher priced, higher capacity devices tails off.  Apple can use subscriptions to address this issue by creating bundles e.g. iPad Gold, a $200 price premium with device-lifetime access to an iTunes music, video and Apps subscription.   This sort of tactic will be crucial for Apple because the concept of digital content subscriptions is alien to the vast majority of its 400 million iTunes customers.  If anyone can make subscriptions work, it is Apple – and I believe they will &#8211; but currently its customer base, hardware pricing and content offerings (iMatch and movie rentals excepted) are simply not the right foundations for building a subscription service on.  A lot needs to change before Apple and its customers are ready for subscriptions.<b></b></li>
<li><b>Amazon: </b>Amazon’s content-device strategy is the mirror opposite of Apple’s: Amazon is selling devices to help sell content. Amazon needs to be a key player in the music and video business because these low price point items are the bottom rung on the purchase ladder that Amazon hooks new customers in with.  Subscriptions though, are high consideration items.  Amazon is hoping it can nudge customers up to monthly subscriptions in the same way it can nudge customers from a CD to a laptop.  But it isn’t the same transition.  Most Amazon customers have a lot of one-night stands with the retailer rather than a relationship: it is where they go to get stuff, not to immerse themselves in experiences.  Of course Amazon is trying to change that – particularly with video – but it requires a fundamental change in the relationship with its customers.  As with Apple, a device / subscription bundle strategy will deliver best near-term results.</li>
<li><b>Google: </b>Google has the most diverse set of assets at its disposal. In YouTube it has the most successful streaming music service on the planet and in Google Play it has, well, not the most successful digital content store on the planet.  Launching a subscription service on YouTube is an obvious option and the sheer scale of YouTube means that even with highly modest conversion rate it can easily become a major player very quickly.  But the fact that YouTube is free is core to why it is so popular, so the vast majority of its users have little interest in paying fees.  Thus Google will have to ‘think different’ to make subscriptions work on YouTube.  But where Google could really make the subscription play work is, well, on Play.  Not Play by itself though but instead as a tightly integrated subscription – device ecosystem with Motorola.  A while ago <a href="http://musicindustryblog.wordpress.com/2012/11/23/why-google-needs-to-do-an-apple-with-motorola-to-make-play-a-success/">I wrote that Google ‘needs to do an Apple with Motorola’</a>. It still does, but it should do so in a manner fit for the cloud era by hard bundling a Play subscription service into Motorola handsets. (You should be spotting the theme by now). <b></b></li>
<li><b>Samsung / HTC / Nokia et al. </b>By this stage any readers from a non-Apple and non-Motorola handset business might be beginning to wonder how on earth their companies are going able to squeeze themselves into the subscription equation.  It is a very good question.  Most mobile handset companies are at a crucial juncture, they now face the same problem as ISPs did in the mid-2000’s: unless something changes<b> mobile handset companies are going to become ‘dumb devices’ just as ISPs ‘became dumb pipes’</b>.  Nokia recognized this earlier than most but got the solution wrong – or at least the implementation &#8211; with Ovi and is slowly clawing its way back.  But all of them have a huge task ahead them if they are to avoid becoming helpless observers as other companies build robust digital businesses on the back of their hardware. If they can harness the carrier billing relationship then they have a truly unique asset for building a music subscription market, but that is much, much easier said then done (remember Comes With Music?).</li>
</ul>
<p>All of these business have the potential to be successful subscription businesses but none of them will find it an easy transition and none of them are guaranteed success.  Not only will they have to transform their products, pricing and customer bases, but they will also have to develop entirely new business practices.  <strong>To some degree or another, all of these companies have to make the transition from being retail businesses to being subscription businesses.</strong>  Being in the subscription business is all about managing churn.  It doesn’t matter how good a job you do of acquiring customers if you can’t keep hold of them.  These are the skillsets that Rhapsody has been quietly perfecting for years and that Spotify is quickly learning.  A successful subscription business can appear like a duck, slow moving above the water line, but feet moving furiously fast below.</p>
<p><b>The Churn Killer: Device Subscription Bundles</b></p>
<p>Any business that is new to subscriptions – whatever they may say to the contrary and whatever talent they might hire in – is going to be learning the ropes.  Which is another reason why hard-bundling subscriptions with hardware makes so much sense for these new entrants. Besides the consumer benefits of turning an ethereal subscription into a tangible product, they allow the providers to plan for 12 to 24 months worth of customer life time value rather than worrying about subscribers churning out after just a month or two.</p>
<p>Even though downloads and CDs will still dominate global music revenues by the end of 2013, it is going to be a big year for subscriptions. Whether the new entrants can help turn that into a big decade remains to be seen.</p>
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		<title>SXSW Presentation</title>
		<link>http://musicindustryblog.wordpress.com/2013/03/15/sxsw-presentation/</link>
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		<pubDate>Fri, 15 Mar 2013 13:48:15 +0000</pubDate>
		<dc:creator>Mark Mulligan</dc:creator>
				<category><![CDATA[Streaming]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Deezer]]></category>
		<category><![CDATA[EMI]]></category>
		<category><![CDATA[Spotify]]></category>
		<category><![CDATA[SXSW]]></category>

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		<description><![CDATA[Yesterday I spoke at EMI&#8217;s Consumer Insight panel at SXSW.  It was an engaging debate with lots of great questions from the audience. You can read a write up here: http://www.billboard.com/biz/articles/news/1552283/consumer-data-shows-old-ways-still-most-profitable-sxsw-panel-says Mulligan SXSW Presentation 14 3 13<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=musicindustryblog.wordpress.com&#038;blog=5339321&#038;post=1812&#038;subd=musicindustryblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Yesterday I spoke at EMI&#8217;s Consumer Insight panel at SXSW.  It was an engaging debate with lots of great questions from the audience. You can read a write up here: <a href="http://www.billboard.com/biz/articles/news/1552283/consumer-data-shows-old-ways-still-most-profitable-sxsw-panel-says">http://www.billboard.com/biz/articles/news/1552283/consumer-data-shows-old-ways-still-most-profitable-sxsw-panel-says</a></p>
<p><a href="http://musicindustryblog.files.wordpress.com/2013/03/1.png"><img class="aligncenter size-full wp-image-1813" alt="presentation front page" src="http://musicindustryblog.files.wordpress.com/2013/03/1.png?w=584&#038;h=382" width="584" height="382" /></a></p>
<p><a href="http://musicindustryblog.files.wordpress.com/2013/03/mulligan-sxsw-presentation-14-3-13.pptx"><a href="http://musicindustryblog.files.wordpress.com/2013/03/mulligan-sxsw-presentation-14-3-131.pptx">Mulligan SXSW Presentation 14 3 13</a></a></p>
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