Today at MIDiA Consulting we have released a new report on the digital content sector entitled ‘Making Freemium Add Up’.
The report combines an unprecedented appraisal of key freemium service metrics with market analysis and recommendations to create a definitive assessment of the freemium marketplace. In the report we analyse an intentionally diverse selection of consumer web services, looking at the distribution and scale of their user bases and the relationship of these with their business models. Services tracked range from music services like Slacker, through utility services like Skype to social services like Google+. It also includes long term data trend analysis of Spotify, Deezer and Pandora.
The report is available for free to all subscribers to Music Industry Blog (to subscribe just add your email address in the Email Subscription box to the right of this post. If you are already a subscriber but have not yet received a copy of the report by email please email mark AT midiaconsulting DOT COM).
Here are some of the key findings of the report:
- Inactive users: inactive user rates range from 13% to 77%. Social services have the highest rates (77% for Instagram and 66% for Twitter). Inactive users are a key characteristic of all registration based services with free-to-consumer tiers, but the registered-to-active rate is below average for all freemium services However freemium inactive users are also often highly interested customers who simply need hooking up with the right pricing and product. In short, freemium inactive user bases are priceless qualified marketing lead databases. The challenge is to separate the wheat from the chaff, to differentiate between disinterested freeloaders and potentially valuable paying customers.
- Paid users: paid user rates range from less than 1% to 90%. But both ends of the scale are outliers. At the low end Soundcloud’s premium tiers are aimed at the smaller audience of creators that are just a small subset of its 180 million active users. While at the other end Valve’s gaming platform steam is more digital retail store than pure freemium destination. The risk for all freemium services is ensuring the free tier isn’t too good, unless free users are your key revenue source (cf Hulu and Pandora). Spotify and Deezer appear to have hit a conversion sweet spot, a solid balance between compelling free tiers and better enough paid tiers.
- Scarcity counts: a music service user risks little by churning because he can still easily get all the same music elsewhere if he cancels his Spotify subscription. But if you stop playing Angry Birds you’ll find few other places where you can hurl bad tempered feathered missiles at egg-stealing green pigs. Similarly churning out of a social network carries a high ‘churn risk’ for consumers as they will weaken their ability to connect with extended social circles online
- The free-to-paid divide needs narrowing: the gap from free to paid is high, a significant leap of faith is required from the user. Whereas the gap from zero to $0.99 for Angry Birds free to paid is a modest step, from zero to $9.99 for Spotify or Deezer portable is a much more sizeable hurdle. Thus converting to paid for music subscription services is a more sizeable achievement than for low priced gaming apps. More needs to be done to bridge the divide. This can be achieved in through bundles and innovative pricing. Though this must be set against the risk of cannibalizing full price tiers.