C.R.E.A.T.E. An entertainment manifesto

When we first formed MIDiA eight years ago, we saw the new entertainment world was going to require a new joined up approach for entertainment businesses. With the start of the ascent of the smartphone we made an intellectual bet that everything was going to become more interconnected, inter-dependent and inter-competitive. Our vision then, was to build analysis and data that cut across siloes, to help previously unrelated industries understand they were becoming connected. The ‘connecting the dots’ tagline that we launched with in 2014 was right for the time, but now the world has moved on. The dots are now connected. That job is done. Now it is time to decide what to do with those connections.

In more recent years we identified new drivers of the entertainment economy, such as:

  • Fragmented Fandom
  • The Attention Economy
  • The Attention Recession
  • Creator independence
  • Rise of creator tools
  • Reaggregation

When we introduced those concepts they took some time to land, but now are increasingly widely accepted as industry currency. Even other research companies have started following our lead, with webinars and research on the attention economy, the attention recession and fandom fragmentation.

But although those trends will continue to play crucial roles, it is an entirely new set of market dynamics that will shape the future as the world enters a period of uncertainty and disruption unprecedented in modern times:

  • Attention inflation: As consumers return to pre-pandemic behaviours, they are trying to squeeze all their new-found entertainment behaviours into less available time. Multitasking is rocketing which means each entertainment minute is less valuable as it is increasingly being done alongside something else. Many more consumption hours than actual hours results in attention inflation.
  • The splintering of culture: Water cooler moments may not yet be dead but they are fading. Hits are getting smaller (just ask Beyonce) and audiences are fragmenting. But cultural relevance can actually increase within these fragmented fanbases (again, just ask Beyonce). Culture is splintering but may end up more vibrant as a result.
  • Scenes and identity: Underpinning and resulting from culture splintering is the rise of scenes, especially micro scenes which populate platforms like Twitter. Scenes are more than just groups of fans, they a cultural movements that that people look to for identity and belonging. Fandom is merely a subcomponent.
  • Lean through: Consumers used to just, well, consume. Now though, every more of them want to participate. The line between creation and consumption is blurring. Leaning forward is no longer enough, now audiences want to lean in and create.
  • The creator economy: Perhaps the single biggest shift in entertainment in recent years is the rise and rise of the creator economy, straddling virtually every entertainment format. The creator economy is so much more than vloggers and influencers. It represents a reshaping of culture, remuneration and audiences. As such it will reshape entertainment forever. 
  • Post-peak growth: With inflation soaring and a recession looming, consumers will have less money to spend on entertainment and leisure. Some sectors will suffer, some will sustain but others will grow. Whether it is to survive or to thrive, entertainment companies will need to reshape both their strategies and purpose.
  • Rediscovery is the future of discovery: The first phase of streaming was all about discovery. Now, with a surplus of supply and demand constrained by the attention recession, what consumers want as much as what is new, is to re-find what they already know and love.

Business as usual is gone. The next chapter of the business of entertainment will require a completely new approach. This is MIDiA’s C.R.E.A.T.E. Entertainment Manifesto for what is required of entertainment companies in this brave new world.

  • Cultivate every moment: Multitasking means consumption minutes are losing value. Every moment needs to be made as valuable and as entertaining as it possibly can be. Entertainment companies need their audiences notice what they consume.
  • Reward the creator economy: Streaming and social platforms are increasingly dependent on the long tail. The scale economics work for platforms by summing up a multiplicity of niches but they do not work for long tail creators. Platforms and rightsholders need to nurture not just harvest the creator economy.
  • Empower the consumer as a creator: Lean through consumers are also super fans. More platforms and services need to give consumers the sort of participation tools that TikTok built is success upon. Not just because it is what audiences want but because it also builds fandom and amplifies entertainment brands.
  • Add value and escapism: As consumers’ wallets tighten, subscriptions and ad spend are both at risk. But this need not be an entertainment Armageddon. Instead, entertainment companies should offer consumers what they want: 1) value for money, 2) escape from the harsh realities of daily life.
  • Target the middle: While it is tempting to always chase the big hit, the reality is that hits are getting smaller. Success in these coming years will be most easily found by cultivating a collection of mid-sized hits rather than placing all bets on mega hits.
  • Embrace scenes and identity: Scenes and identity are the undervalued super power of entertainment. Music, games, sports, creators, books, movies, TV shows – they all move people and they all help define who we are. Truly understanding and harnessing identity will be the difference between survive and thrive. 

We hope that the C.R.E.A.T.E. framework and our new Critical Developments coverage help companies and creators plot their paths through the troubled waters ahead. But even more important, is to develop a sense of purpose, a definition of why you do what you do, and to communicate that to your audiences and partners. The entertainment industries have 

The attention recession has hit Spotify too

Spotify added two million subscribers in Q1 2022. Yes, this incorporates the impact of 1.5 million lost Russian subscribers and is set against Netflix having lost 0.2 million subscribers over the same quarter. But while Spotify did well to not suffer the same fate as Netflix, it was not able to buck the broader trend affecting the entertainment market: the attention recession. The attention recession is the combined impact of: 1) the end of the Covid entertainment boom (consumers have less time and money as pre-pandemic behaviours resurface); 2) economic headwinds (rising inflation and interest rates), and 3) the geo-political situation (the Russo-Ukrainian war). Spotify’s Q1 earnings provide further early evidence of the attention recession’s impact. Spotify’s earnings were shaped by all three.

Looking at the ad-supported and paid users of a number of leading digital entertainment companies that have already reported their Q1 2022 results, a clear trend emerges: paid user growth slowed in Q1 2022, while free users continued to grow strongly. With consumers having less time on their hands and less money in their pockets, free is growing faster than paid.

Entertainment monetisation trends followed an almost mirror opposite of user behaviour. The first quarter of every year is typically down from the preceding fourth quarter for ad businesses, with the Q4 advertiser spend surge receding. Yet the declines in Q1 ad revenues for Snap and YouTube were both significantly bigger in 2022 than in 2021, with a combined drop of 22% compared to 13% the year before. Snap’s Evan Spiegel even went on record to explain just how problematic a quarter Q1 2022 had been and how there are growing concerns about the outlook for ad spend. This is because, as consumers have less disposable income, they buy less, which means advertisers get lower returns on their spend. Ad revenue is most often an early victim of a recession.

Conversely, Q1 2022 subscription revenues were up slightly, though much less so than in Q1 2021, and Spotify’s premium revenues were down 1%. Nonetheless, the key takeaway is that subscription monetisation was less vulnerable in the first phase of the attention recession. While free services and tiers benefited from incoming cost-conscious users, they were not able to harness the shift commercially. 

As MIDiA said back in 2020, all companies were going to feel the impact of the attention recession, which we identified was imminent following the pandemic. It is a case of simple arithmetic: more time and more spend during the pandemic benefited all companies. Post-pandemic, both of those increases recede, which means that all entertainment companies have to fight hard to hold on to their newly-found boosts to revenue and users, let alone grow. When we made that prediction, it was before the additional elements of economic and geo-political trends raised their heads. Rising inflation is going to hit all consumers’ pockets (with food and fuel prices being particularly hit), forcing many households to make trade-offs between essentials and luxuries. 

Though Spotify’s move to wind down Russian operations was admirable, it illustrates how the impacts of the Russo-Ukrainian war on digital entertainment will be both varied and far reaching, not least because of its impact on inflation due to its disruption of global food and fuel supplies. 

We are living in ‘interesting times’ and the future is always uncharted, but especially so now. 

Spotify chose audio over music, but bigger decisions lie ahead

The symbolism behind Spotify’s support of Neil Young removing his music from the platform, rather than Joe Rogan’s podcast being removed for peddling vaccine misinformation was inescapable. For many, this was a highly public test of whether Spotify put audio or music first, and audio won. For a company that still makes more than 95% of its revenue from music, that is a big call. But, of course, in this particular instance we are talking about a catalogue music artist versus a superstar frontline audio creator. Rogan is one of Spotify’s biggest audio bets, and audio is Spotify’s biggest strategic bet, so it would take a lot – a real lot – to see Spotify consider pulling the plug on the controversial podcaster. Yet, that is exactly the sort of decision Spotify is going to have to start considering before long, and if it does not, then the decision might be made for them.

Becoming a media company

Spotify’s audio problem actually has remarkably little to do with the music business, and everything to do with media company regulation. Back in the mid-2010s, Facebook started its transition from platform to media company, pushing away from a pure focus on users’ content and towards professional created media. In doing so, Facebook found itself beginning to face the same sort of regulatory scrutiny as traditional media companies. It cried foul, trying to make the argument that it was more platform than media company and, therefore, not subject to traditional media company regulation. Facebook won some battles along the way, but it also lost a lot too, catalysed by milestones, such as the Cambridge Analytica debacle and Facebook’s use by Russian covert powers to influence the US presidential election. Throughout this, Facebook, now Meta, has fought tooth and nail to try to build a case of exceptionalism and for the internet to regulate itself. But for many regulators and law makers, the arguments do not pass muster. So much so, in fact, that the case for a new, dedicated regulatory body is building, and supported by no other than a former FCC chair.

Spotify’s case is even more complicated in that it is paying for the content in question, making it much more difficult to build a platform argument. Added to that, regardless of how much money Spotify has invested in Rogan, outspoken podcasters around the world will be looking at this as a test case for whether their freedom of speech is safe on Spotify.

The growing regulatory momentum matters to Spotify because:

  1. It is going through the exact same platform-to-media company transition that Facebook went through
  2. Support for regulation is stronger now than it was in the mid-2010s. Spotify could find itself getting caught in the same regulatory drag net as social media companies and regulated in the same way at the same time, or close to

Fragmented fandom looks very different in audio than music

Spotify’s audio challenges are not, however, limited to regulation. Spotify is learning the hard way that it is far, far easier to serve the fragmented fandom of music than it is of audio. There are not too many people in the world who feel the strength of antipathy towards other music genres as socialists do against conservatives, and so forth. There is no such thing as mass-market political opinion. Opinions polarise, more so now than ever. The best you can hope to address is a majority of opinion, but even that is scarce, and will be equally disliked by the remainder. This is the nature of modern-day politics and culture. Of course, Spotify understood this going into audio – it is why it has both Joe Rogan and Michelle Obama on its audio roster. But whereas having a diverse music catalogue is a consumer benefit (i.e., more choice) for audio, diversity can be divisive, as Joe Rogan’s continued presence illustrates.

Dealing with Neil Young is one thing, but if there is a flurry of younger, frontline artists that voice concern, then Spotify may need to take action. It will be betting that most, newer frontline artists lean towards political neutrality for fear of upsetting portions of their fanbases. Many artists, and their labels, will be asking themselves whether Rogan is too popular within their fanbases to make a stand. The days of the politically active, protest singer are a thing of the past. Perhaps more realistic an option is for artists somewhere between new and old (eg Beyonce, Coldplay) to take a stand, artists that feel confident enough in their beliefs and their fanbases to make a stand while still being culturally relevant.

Time to choose? 

So, Spotify’s future as an audio company may not only be shaped by external regulation, but it may also have to regulate itself – culturally and politically. There is good reason that the global media landscape is defined by three key types of outlet: liberal / left; neutral; conservative / right. That reason is that it is really hard (perhaps impossible) to simultaneously appeal to both sides of the political divide. If you want to pursue the middle path, that means removing much of the sort of content that drives streams. There is no Joe Rogan in the middle path. Which means that Spotify is probably going to have to decide upon a political leaning, even before it feels the heavy hand of media regulation.

The attention economy after the lockdown boom

The attention economy is the cornerstone of all entertainment businesses. Throughout the 2010s, it just grew and grew, with more and more digital entertainment options filling consumers’ downtime. Staring out of windows and being bored at bus stops was replaced by Netflix, Fortnite, Spotify, Instagram and TikTok. Then, as the decade drew to a close, the attention economy became saturated. Instead of competing for unused hours, everyone was competing with everyone else. Cue Netflix’s cofounder and CEO, Reed Hastings, to claim he was competing more with Fortnite than he was HBO. This binary equation did not have time to really bite before the global pandemic hit, suddenly turning back the attention economy clock. More people stuck at home with more time on their hands and money in their pocket resulted in a 12% boost to the attention economy. But it was clear that as soon as the time came for pre-pandemic routines to return, the temporary boom would fade, sending the attention economy into negative growth. That time has come.

The attention recession is here

When MIDiA first predicted the coming attention recession, it felt like a world away to most entertainment companies because the high tide of lockdown raised all entertainment boats. Most entertainment formats grew. But the thing is, some grew faster than the 12% average, while others grew more slowly. This meant that, in isolation, a given entertainment company might have reflected on record performance, while, in reality, they were losing ground on competitors – both within and beyond their respective industries. This was an esoteric concept when everything was up, but once pre-pandemic routines started to return, those that lost share during the lockdown era were the least well placed to deal with the attention economy contracting once more. Entertainment audiences developed new behaviours that were sustained over such a long period that they became habits – and habits can be hard to shake. 

By the end Q2 2021, 42% of the extra time gained during the pandemic had already gone. Combined average weekly entertainment hours had gone from 53.1 hours in Q4 2020, to 50.7 hours. While this was still up from the Q2 2020 total of 47.4 hours, the first phase of the attention economy’s contraction is clear to see. Crucially, though, the fall back was not evenly distributed. Games, news and audio (podcasts, audio books, radio) all fell by double digit percentages in Q2 2021, while music and video fell by much smaller amounts. Meanwhile, social media and social video actually grew. The arithmetic is brutally simple: if social grew while total time declined, their win was someone else’s loss.

The contraction still has much distance to run

With Covid infection rates rising, and lockdown measures returning in some markets, there is a reasonable chance that the contraction may lessen, or even pause, in affected markets in Q4 2021. But the underlying trend has an inevitability to it. Whether it is now or next year, the attention recession is going to bite – and it is going to bite hard.

In such a fiercely contested environment, every form of entertainment, from music, to video, to games, is going to need to give its audience reasons, not just ways to spend attention. Every minute of attention is going to be hard earned2022 and beyond will be shaped by fierce competition from entertainment companies that are trying to hold onto as much of their recently gained time as possible, which, in the finite attention economy, will mean others will not only lose time, but end up lower than pre-pandemic levels. Matters will be complicated further by consumers multitasking more than ever in order to try to squeeze in as much entertainment as their waking hours will permit. While this will tick the hours-spent box, it will devalue that time spent, to the extent that attention may not even be attention at all.

The findings in this post come from MIDiA’s latest report Attention economy: After the lockdown boomThe report contains detailed data and analysis of just how media consumption has changed across 15 different forms of entertainment. If you are not yet a MIDiA client and would like to learn how to get access to this insight, email stephen@midiaresearch.com.

The COVID Bounce and the coming Attention Recession

2020 was by any measure a unique year in modern times. While the societal impact of the pandemic was, and continues to be, horrific, for the entertainment industries it was a year of plenty. At the start of the pandemic, MIDiA Research estimated that there would be an extra 15% of consumption time for the average working consumer. Well, now that the end of year data is in, we can confirm that this ‘COVID bounce’ did in fact happen, with overall consumption time up by 12%. When you consider that the working population is only a subset of the overall population, that 12% means that we were pretty much on the money with our prediction. But while this uplift was seen right across entertainment, some formats did better than others and, crucially, some of that extra time will diminish whenever it is that the population starts returning to work and going out again. Which means that for the first time ever in the Attention Economy, there will be an Attention Recession, with very obvious potential ramifications for all entertainment companies.

The full results of MIDiA’s highly detailed COVID media consumption study is now available to MIDiA clients in the report ‘Media consumption: Lockdown’s attention boom’ and the accompanying dataset. Here are a few of the high-level findings.

  • Everything was up: 2020 was a case of a high tide rises all boats, with all forms of entertainment increasing average consumption time. Video consolidated its position as the leading format in terms of hours spent, but the largest percentage gains were in games (30%) and non-music audio (24%). Consumers even increased their time doing nothing / chilling, illustrating that despite the unsettling chaos of the pandemic, consumers found more time to relax and also to contemplate. Interestingly, doing nothing increased by a greater rate than listening to music.
  • Audiobooks were audio’s big winner: While podcast listening was up by an impressive 35%, audiobooks were lockdown’s biggest winner, increasing average time by nearly 50%. The radio and music businesses’ obsession with podcasts is understandable given how much focus the likes of Spotify, Amazon and Apple have placed on them, but the audiobooks category has emerged as the dark horse of the piece. When all audio time is considered together (radio, music, streaming, podcasts, audiobooks), audiobooks now account for a similar share of total time as podcasts do. Though music streaming was up too during lockdown, it grew more slowly than podcasts and audiobooks so was flat in terms of total share. Radio lost share. The shift is reflected in Spotify’s numbers: its average content hours per monthly active user (MAU) fell by 1% in 2020. Given that this figure includes podcasts, the inferences are: a) Spotify lost share of audio time, and b) music hours fell. It wasn’t just Spotify that did not keep pace with the audio boom. Even apps like the BBC’s Sounds saw a fall in the ratio of weekly to daily users. 
  • Casual gamers boosted games: Games’ growth was driven both by core gamers using the former commute time to get in some extra time on their consoles and gaming PCS. But the biggest growth was driven by mobile casual games. In previous years, mainstream consumers had driven a games surge, adopting titles like Candy Crush, but then shifted much of this time to the likes of Netflix and Spotify as the Attention Economy saturated. With more time on their hands in lockdown, mainstream consumers flocked to casual games once again. This will be a likely casualty of the coming Attention Recession.
  • Music is just one lane in audio: COVID-19 catalysed many pre-existing trends; the audio shift was one of those. Just as Netflix took TV out of the TV, podcasts took radio out of radio and contributed to a wider trend of consumers taking an increasingly format-agnostic view of audio. Breaking long-held habits in lockdown, audiences were able to try out new things and, given that we are nearly a year into the lockdown era, establish new behaviours that will remain to some degree post-pandemic (if that is ever a phrase that will really ring true). Traditional habits like the commute and exercise will now see audiobooks and podcasts competing for music time like never before. For music companies, this means that they need to understand they are now in the audio business and they are predominately just competing in one lane. This does not mean that they inherently need to become ’audio businesses’, but it does mean that they need to build strategies that account for this shift. Meanwhile, Amazon once again emerges as the dark horse with music, podcasts and – via Audible – audiobooks. Amazon looks set to be a big beneficiary of the lockdown legacy.

If you are not yet a MIDiA client and would like to learn how to get access to the ‘Media consumption: Lockdown’s attention boom’ report and data then please email stephen@midiaresearch.com.

2021 Predictions: The year of the immersive web

As we approach the end of 2020 it is time to look forward to what 2021 may bring. MIDiA has published the fifth edition of our Annual Predictions report which clients can read here. There are 27 predictions in the report, but I am sharing a few of them here. MIDiA has a pretty good track record with its predictions; 79% of our predictions for 2020 were correct.

These are the seven meta and cultural trends that we believe will shape 2021: 

  1. The immersive web
  2. Recessionary impact
  3. The great reaggregation
  4. The return of synchronous experiences
  5. Social consumption and micro communities
  6. Video streaming as a cultural catalyst 
  7. The end of influencers

The immersive web

Web 1.0 was an information dump; web 2.0 added multimedia and social. Now we are entering the third phase, which MIDiA terms the immersive web. As is usually the case with big epoch shifts, this will not be a clear and sudden change but instead a steady change – a change that is, in fact, already happening. The immersive web is characterised by environments in which we do not simply conduct extensions of IRL activity (e-commerce, video calls) but ones that create behaviours and relationships that only, and can only, exist within these environments. Apps and platforms like Roblox, TikTok and Discord are early iterations of the immersive web, but merely hint at what will come. The trend will be driven by Gen Z, who have grown up with social apps from the playground onwards. Gen Z relies more than any previous generation on such apps for social interaction and expression, forming muscle memory for digital-first relationships. The COVID-19 lockdown measures have accentuated this shift, further solidifying Gen Z’s receptivity to future immersive web experiences.

Music

Here is a short version of some of the trends we expect to shape music in 2021:

  • The start of an artist economy: Streaming is a song economy of which the scale benefits rights holders far more than creators. The industry needs to work towards a collection of models that work for artists. Components could be micro-communities (see below), sounds platforms, ticketed live streams, skills marketplaces, and virtual merch. 
  • The rise of micro-communities: Niche is the new mainstream. The next phase of this market dynamic is the emergence of micro-communities; small audiences of dedicated fans who almost consider it an honour-bound duty to support their artists. 
  • The creator tools revolution: Creator tools, particularly music production and collaboration, will be one of the most important market shifts in 2021. Companies like Splice, LANDR and Output will continue to build scale in 2021, changing both the culture and business of music. 
  • Live streaming professionalises: With live unlikely to be anything close to full capacity until the latter part of 2021, live streaming will be used by a growing body of artists as a genuine revenue driver, rather than the audience engagement role it played in much of 2020, driven by increased professionalisation, better distribution and more sophisticated monetisation.
  • Music continues to deliver as an asset class: Although the pandemic dented music publishing’s long-term growth story, music catalogues retain strong appeal as an asset class, not least because they are performing better in relation to many asset classes that have been hit hard by the pandemic and that look vulnerable to the coming recession. The imbalance between supply and demand remains, so expect prices paid to continue to accelerate. 
  • UGC continues to accelerate: User-generated content (UGC) music revenues reached $4 billion in 2020 and will push up to $4.9 billion in 2021. The crucial difference between UGC music now compared to five years ago, is that the focus is on genuine user creativity rather than users simply uploading others’ music.

2020 was a year like no other in modern times, with the impact on digital entertainment both pronounced and creating the foundations for accelerated innovation in 2021. Whatever may happen to the global economic and health outlook, digital entertainment will go through further dramatic change in 2021.

New Webinar on What Comes After Lockdown

0Want to know what happens in the post-Lockdown era? Join us for our free-to-attend Recovery Economics webinar tomorrow (Wednesday 10th June) at 4pm BST / 11am EST / 8am PT for insight on music, radio, games, TV, sports and media.

We will be presenting an overview of MIDiA’s latest research thesis: Recovery Economics. This is our framework for identifying which changed need states that emerged during lockdown will form the basis for new behaviours post-lockdown and what you need to do in order to adapt to this new normal.

What is clear is that simply doing more of the same is not a strategy. The Covid-19 lockdown created severe dislocation across many entertainment sectors but also a host of new growth opportunities. As we emerge from lockdown and enter the early stages of a global economic recession, some of these ‘new-normal’ business models will grow further, presenting increased competition for the ‘old normal’. New and established players alike will have to play by different rules in this coming period, dealing with challenges such as permanent changes to lifestyles, weakening consumer spending and ever growing competition for attention.

In the webinar we will explain how this will look across the music, TV, film, games, radio, sports and media industries.

Register now!

How Coronavirus Will Affect the Entertainment Industries

The coronavirus is a global pandemic. Regardless of what its actual infection and mortality rates might be, it is already having seismic impacts on stock markets and consumer behaviour – the result of which might be to tip the global economy into recession. It is also creating the largest home working experiment in history. Even if coronavirus doesn’t tip us into recession, the next few months will see major disruption of consumer behaviour patterns with major implications for the entertainment industries. However, to introduce an element of calm into the hysteria, coronavirus appears to be following the s-curve (scroll down to chart). So although the data we are currently looking at is two weeks out of date (ie factoring in the incubation period) the early signs are that it tops out as a small minority of the population).

In Q4 2019 MIDiA fielded questions to consumers about how they would change their leisure and entertainment spending if a recession took place and they had to reduce their overall expenditure. The full findings of this exclusive research will soon be published in a MIDiA report: Recession Impact | Cocooning Will Protect Entertainment Spend (the latest in our series of Recession Impact reports). Here are a few highlights and how they relate to the current coronavirus spread.

In the last economic downturn, consumers cocooned, opting to stay in more in order to save money. The signs are that this pattern will be replicated if another recession comes, particularly so because of public concerns about health risks in public places. When we asked consumers which three types of leisure and entertainment spend they expected to cut back on most, going out and eating out were by the far the two most widely-cited options. Live music was also widely cited among concert goers but less so than going out and eating out, with around two thirds of concert goers not planning to stop going to gigs – cancellations allowing. The difference between now and the last economic downturn is that digital content services have boomed, so consumers now have much better home entertainment options than they used to. Cocooning is therefore an even more appealing prospect. Indeed, there are probably already many people looking forward to binge watching themselves through a few virtual boxsets.

Crucially, streaming looks to be relatively well placed. Just over a fifth of consumers expect to have to cancel a video subscription and the same goes for music. However, the impact on music would be more pronounced due to the majority of music subscribers only having one music subscription. So, a consumer cancelling a music subscription means a lost subscriber. But with more than half of video subscribers having more than one video subscription, a cancelled video subscription would most often simply mean one less subscription in the market rather than a lost subscriber.

Of course, when push comes to shove, consumers may find themselves cutting back more dramatically, with streaming music particularly vulnerable because:

  1. Younger people are normally the first to lose their jobs and millennials make up the lion’s share of music subscribers
  2. Downgrading to a free tier still leaves the consumer with a decent music experience, and that’s without even considering the role of YouTube

Across both music and video, a long-term recession – if it happens – would see a growing role for ad-supported. YouTube looks best placed to prosper, not least because Spotify has not had the best of times growing its ad business. Pandora may also benefit, as may the likes of Peacock in video.

In short, whether it be subscriptions or ad-supported, coronavirus may actually benefit streaming business models, especially video. If a recession comes then entertainment spend will be hit, but significantly less so than leisure. These are worrying times, but at least we’ll be able to binge watch our way through them.

Spotify AND Apple Lead Podcasts – It’s All Down to How You Measure It

midia podcast tracker q4 2020The podcast platform data from MIDiA’s Q4 tracker is in. These are the high-level findings:

  • Apple still leads overall: A recent report showed that Spotify has become the leading podcast platform in the US. MIDiA’s Q4 Tracker data shows that among regular podcast users, Spotify is very nearly but not quite the leading platform in the US, just trailing Apple’s podcast app – though the difference is so small that it could be within margin of survey error. However, when Apple Music is factored into the equation, Apple remains the leading platform.
  • Spotify the leading single platform: In terms of single platforms – i.e. considering Apple Music and Apple’s podcast apps separately – Spotify has quickly established a leading position across all markets surveyed except the US. Spotify is betting big on podcasts, but this bet is as defensive as it is offensive. Spotify knows that its users over index for podcasts – 28% use them weekly, compared to 15% of overall consumers. If it did not go big with podcasts it was always at risk of losing share of ear as podcasts grew, in the same way Amazon lost CD buyers to Apple’s iTunes. It has taken Amazon years to start winning back the spend of its music consumers, but it could tolerate that inconvenience as it makes most of its money elsewhere. Spotify has no such luxury.
  • National broadcasters faring well: Radio broadcasters lost their younger music audiences to streaming. They were not going to sit back and let streaming services then go and steal their older, spoken word audiences without a fight. In many respects, radio broadcasters have a greater chance of being power players in podcasts because their decades of programming expertise will take time for streaming services to learn. With music, they were sitting on the shoulders of a decade of experience learned by Apple’s iTunes. The three national broadcaster apps we tracked (BBC Sounds, NPR One, CCBC Listen) had mixed fortunes, but all have solid adoption. None more so than BBC Sounds, which is the second-most widely used single platform in the UK – a testament to the BBC’s sometimes controversial Sounds strategy. However, one major factor is that broadcaster podcast app users are much older than streaming service podcast users, and indeed of dedicated apps like Acast and Stitcher. This shows that broadcasters are doing a good job of bringing their older audiences over to podcasts but are not yet making podcasts an entry point for younger users lost to streaming.

These findings come from MIDiA’s quarterly tracker survey and will be presented in much more detail in MIDiA’s forthcoming ‘Podcast Platforms’ report.

If you are not already a MIDiA client and would like to learn more about how to get access to MIDiA’s research, data and analysis, then email stephen@midiaresearch.com

The Attention Economy Has Peaked. Now What?

Regular followers of MIDiA will know that we’ve been writing about the attention economy for a number of years now. Throughout 2019 we have been building the concept that we have arrived at peak in the attention economy – that all of the addressable free time has been addressed. In 2017, Netflix’s Reed Hastings said sleep was his biggest enemy. By 2019 he claimed Netflix was competing more with Fortnite than HBO (it wasn’t really, but the concept of competing in adjacent markets is valid). In the old world, media was nicely siloed by dedicated formats and hardware (print newspapers, books, DVDs, CDs, radio sets). Now, though, we access through devices where everything is separated by nothing more than a finger swipe. Attention saturation was always going to be an inevitability, not a possibility. The important question is not why this happening, but what will come next and what the right strategies are for surviving and thriving in this post-peak world.

A mine full of canaries?

What got MIDiA first thinking about peak attention was seeing the mobile gaming audience declining every quarter in our quarterly tracker surveys. Mobile games were the canary in the mine for peak attention. When we first got mobile phones, we didn’t have a huge amount to do with them. We couldn’t watch our favourite shows, and we couldn’t easily (legally) listen to new music. So many consumers filled their ‘dead time’ by playing games, as they were de rigueurin the early days of the app stores. Before long casual gamers were the core audience of titles like Angry Birds and Clash of Clans, while your middle-aged aunt was spamming you with Facebook invitations to play Candy Crush Saga. Once Netflix, Spotify and others had got traction, however, those casual gamers started reverting to consuming the content they actually liked the most. The result was a long steady decline in the mobile gaming audience. Now, music looks like it may be following suit.

another canary

Across the US, UK, Australia and Canada, the share of people that listen to the radio declined steadily between Q1 2018 and Q2 2019. Meanwhile, those streaming audio for free remained relatively flat. The net result is that the combined audio audience declined. So many lapsing radio listeners exited the audio market as a whole (though a share shifted to podcasts, which is not considered in the above chart). The ‘share of ear’ battle is looking a lot like a minor theatre of conflict in a much larger conflagration. Amazon will continue to do a good job of shifting older, high-net-worth consumers to streaming, but that is not enough to stem the tide – especially as Amazon’s global footprint is unevenly distributed.

This is what happens in the era of attention saturation.

Social video is eating the world

Four years ago, MIDiA argued that video was eating the world. Now social video is eating the world. Video is becoming the omnipotent format through which we communicate, consume and share. Social video is eating everything. Captioning looked like it was heralding a new era of silent cinema, but it was in fact a trojan horse – a means of enabling us to fit extra video consumption into our wider consumption patterns. Over time, though, sound has become more important and with the increased tolerance of video we are now far more willing to unmute. Nowhere is this better seen than Instagram and TikTok. Audio is the victim in that equation. Not only are there are many other scenarios where audio is slipping, there are even more scenarios where other media formats are losing out. For example, Epic Games’ decision to allow Fortnite players to watch live video of the Fortnite World Cup while gaming hints at how games companies understand that there is a delicate balance between video extending brand reach and competing directly for gaming time.

Looking back gives us a feel for what comes next

Understanding what comes next in a saturated attention world requires looking back at previous markets that have peaked. The mobile phone and PC markets give us some pointers, butthe industrial revolution’s impact on the labour market is an even more useful analogue. Attention is like labour. It is a product of human behaviour and it is scarce. Digital content is analogous to the labour market, and content supply is now beginning to exceed attention output. This is already translating into increased customer acquisition and retention costs.

This is exactly the wrong time for bringing more content to market, but that is exactly what is happening. Nowhere is this better seen that the video subscriptions space with a blizzard-like flurry of new services from Disney, Warner, Apple, Discovery and NBC.

The net result of an over-supply of content is that attention saturation will become an attention deficit for many players, Netflix included. The marketplace needs a new currency for measuring success and monetising audiences.

The MIDiA Attention Economy Event

This is where I am going to cut to credits, leaving you on a cliff edge. For those of you in London next Wednesday (November 20th), come along to our free-to-attend attention economy event, where you can hear my colleague Karol Severin present our attention saturationresearch and our take on what will be the next audience currency that content providers will need to compete for. For those of you not in London there will also be a live stream, which you will be able to find here at 7pm GMT. Also, check back in next week when I will post the next chapter in this story.

NOTE: I shamelessly sat on the shoulders of giants in this post – these ideas were collectively crafted by the entire, amazingly talented MIDiA team.