Kanye just obliterated the creative full stop

Kanye just obliterated the creative full stop 

Kanye West knows how to stir things up, not least in making us rethink what music is and nudging us away from considering it as linear and static. First there was his announcement that Life of Pablo was a “living, breathing, changing creative expression”, and now there is his Donda Stem Player – which we wrote about here last week. Transformational change does not normally happen in one big wave, but instead is triggered by disruptive outliers, things that, at the time, might look like inconsequential edge cases, but act as the ice breakers for the paradigm shift that follows. Digital entertainment in its wider sense is entering its lean inphase, where audiences participate with content, whether that be simply commenting on a YouTube video or creating your own TikTok video. Given simple but powerful tools, it turns out that the consumers like to be creators too. First it was pictures and video, but now it is audio’s turn, and Kanye’s Donda Stem Player could prove to be a pivotal step in that journey.

Formats do not need to be how they have always been

The future always looks much more like the past. The Model T Ford looked more like a horseless cart than it did a 1950’s car. Change takes time. Digital entertainment business models have undergone dramatic change, but the content itself much less so. We think of TV shows, movies and music as being clearly defined things that have always been thus, but, in truth, they were defined by analogue technology in the 19th century. Now that linear TV schedules, radio and CD players are entering their final phases, there is no need for the traditional formats to continue to dominate. Creatives who argue that a 45-minute drama and 3.5-minute song are simply the best formats, do so because that is all that they have ever known. Yes, they work, but that does not mean that other formats cannot also work. Just look at the album. Many artists still like the creative construct, but just 21% of music streamers regularly listen to albums on streaming services. Music fans have already decided that this format is not part of their future.

Fluid audio erases the creative full stop

The Donda Stem Player, made for Kanye by Kano, takes this concept and runs with it. This, as my colleague, Kriss Thakrar, identifies, is fluid audio, and it fits into the Agile Music that we first identified back in 2011. Analog entertainment formats were inherently creative full stops. When an album was recorded, it was done – final. It did not matter if the artist’s creative vision had moved on, as the songs remained the same. This seems entirely natural, but until the recording era, this would have appeared as a creative anathema in popular music. Before recordings, a song was never the same twice. It only existed as a live performance that was played in the moment and survived in the listener’s memory. Songs evolved and changed. Whether that be centuries of evolution in European folk music or decades in American blues and jazz. Then recording came along and songs became petrified – the stuffed animals of creativity. 

Kanye took his first swipe at the creative full stop with his continual updates of Life of Pablo. Not everyone got it. Many fans simply wanted it to sound the way it did when they first heard it. It takes time for people to get their heads around change – quite literal change in the case of Life of Pablo. Now, with the Donda Stem Player, Kanye has obliterated the creative full stop. Donda will never sound the same twice, and that is now literally in the hands of his fans.

In some respects, making a piece of physical kit looks to be quite a retro move in this digital era, but the subtle, yet crucial idea here is to make the Donda Stem Player an actual instrument. It is the ultimate form of creator culture, by turning songs made with instruments into an instrument itself. How very meta!

Back in 2015, I published my book ‘Awakening’, which was part history of the digital music business and part vision for the future. Some of my predictions did not age as well as I would have liked, but some of them are still looking good. One of them was the DISC concept. I proposed that future music formats needed to be:

Dynamic

Interactive

Social

Creative

I mainly aimed this at the digital realm, and we are already seeing it happen, whether that be TikTok lip sync videos, Facebook Audio Studio, Clean Bandit’s Splice sounds pack, or apps like Voisey and Trackd. But I also suggested that it could apply to physical formats in order to free music of its smartphone chains. One theoretical proposal was for pieces of art that would enable to the user to change the songs by walking between them, triggering a vocal part here, a drum beat there, etc. It is not a million miles away from the Donda Stem Player.

A lean in future

The entire music world is not suddenly going to go from static streams to interactive widgets, but change is a coming. In a year from now, we may look back on the Donda Stem Player as being a fun gimmick, but if we do, it will be because we have not yet found the Model T Ford, rather than the underlying principles being wrong. Of course, the majority of music listening will most likely remain lean back and static, but not all of it will. As audiences lean in ever further, more of them will want to create as much as they consume, just like they do with social video today. There is one thing we can be certain of – the future of music creativity and consumption is changing, and Kanye just played his part, again.

Kanye West, Leonard Cohen And Death Of The Creative Full Stop

When Kanye West started tinkering with ‘The Life Of Pablo’ he triggered a minor maelstrom of chatter among the music business and his fans alike. From a month after the album had been made available exclusively on Tidal, Kanye started changing track names here, adding lines there, re-mastering here, giving guest vocalists more space there. Cynics might argue that the changes started to happen just after the Tidal free trial period ended for fans who’d signed up to access the album. But the changes carried on months after and doubtlessly will continue to do so. As intriguing as Kanye’s tampering may be though, the really surprising thing is its exceptionality – why in these digital days, where shelves of physical products are a dying breed, do 99.99% of artists and labels still allow themselves to be constrained by the straight jacket of the album, turning everything into a creative full stop?

The Long And Windy Road Of Hallelujah

imgres-5In his excellent podcast series ‘Revisionist History’, Malcolm Gladwell – he of ‘The Tipping Point’ – focuses one episode on Leonard Cohen’s ‘Hallelujah’. Nowadays ‘Hallelujah’ is widely recognized as a masterpiece but it went on an epic journey to acquire that status. ‘Hallelujah’ starts out as a mediocre track on a 1984 album ‘Various Positions’ that Cohen’s label CBS refused to release and is instead put out by indie Passport Records. The release, as Gladwell puts it, “barely makes a ripple”. The magic in the song was all but invisible at this stage. But Cohen doesn’t see that 1984 recording as the end of the story, in fact it is just the start. Over the following years playing live he tinkers, tampers and reworks ‘Hallelujah’, slowing it down, making it twice as long, changing verses and making it even darker.

Finally, John Cale sees Cohen playing a reworked version at a gig and there is enough magic in it to compel him to ask Cohen to send him the lyrics so he can record his own version. Cohen then faxed Cale fifteen pages of lyrics (reflecting just how much tinkering he had done) and Cale “went through and just picked out the cheeky verses.” His recording of ‘Hallelujah’ is the first of the song as the world knows it – in part because it ended up on Shrek. The magic is finally released, or as Gladwell puts it Cale “cracks the code of ‘Hallelujah’”.

imgres-6Cale’s version appears on an obscure Leonard Cohen tribute album put together by a French Music magazine ‘I’m Your Fan’ which by pure serendipity ends up in the CD collection of a woman who a certain Jeff Buckley is house sitting for. He hears Cale’s version, is blown away, and performs his take on Cale’s take. A Colombia A&R exec hears Buckley performing it, is equally blown away, signs him up and records it in what would prove to be Buckley’s only – but highly influential – 1994 studio album ‘Grace’. Buckley’s version becomes the defining version of ‘Hallelujah’ and connects it with the world.

The Pseudo-Permanence Of Mass Media Was A Historical Anomaly

‘Hallelujah’s tale may be an exceptional one yet it also applies to all songs. Singers and bands reworking old songs into their live performances is no new thing, they like to update the songs to make them match where they are now as people, performers and songwriters. But only rarely does that then translate into a new recorded version. And this is the problem with record media. It creates an entirely arbitrary creative full stop. This though, isn’t the natural state of things.

The pseudo-permanence of mass media is an artefact of the distribution era, of the time when people were conditioned to believe that everyone could own their favourite music, movies and TV shows for ever. But of course nothing last for ever, especially not recorded media. Vinyl scratches and warps, cassette tapes degrade, DVDs and CDs lose their reflective quality and crack. And then to compound matters, these physical formats die out as products. So the ‘permanence’ was only ever transient. Nonetheless it ossified the creative output.

imgres-7Until Edison invented the Phonograph in 1887, music, with the exception of the highly regimented genre classical music which was ossified in musical score – though reinterpreted by conductors, was an ever evolving thing. Folk songs morphed out of all recognition as they passed down the generations, jazz musicians would tear apart songs with their own interpretations, blues numbers would ebb and flow like the Mississippi delta with each subsequent interpretation. No one ‘owned’ the music in the moment and no one ‘knew’ the correct performance of it because there was no ‘correct’ official performance. Radio and the phonograph changed all that. But now, with streaming there is no need for this arbitrary ossification of music. Music can return to its living breathing roots rather than imitating a museum piece in a glass case.

Conceptual Innovation Versus Experimental Innovation

There is a very important cultural reason why the creative full stop needs consigning to the waste bin of history: it curtails creativity. In his podcast Gladwell outlines two key types of innovators:

  • Conceptual innovators: they’re the ones who create in an instant, and often burn bright and short. They’re the ones we most often think of as geniuses.
  • Experimental innovators: these are the ones who continually iterate, changing, tinkering, for ever looking to perfect their work.

Both groups have creative geniuses within them. Pablo Picasso was a conceptual innovator, bursting onto the scene and transforming the art world in an instant. Paul Cézanne though, an equally important artist from the same era, was entirely different, he would create endless different versions of paintings, often not finishing or even destroying them. He was on a continual journey of creative discovery, he was an experimental innovator.

Recorded media forces experimental innovators into the confines of conceptual innovators. Which means that so much great music was never allowed to find its true greatness, instead being bound to a recording long before it was ready to be. During his updates to ‘Life Of Pablo’ Kanye wrote “Fixing Wolves 2day… Worked on it for 3 weeks.”  He’s an experimental innovator, a perfectionist. The irony is that the album he continually hones is called ‘The Life Of Pablo’, which quite probably refers to that archetype of the conceptual innovator Picasso (Kanye even said once “My goal, if I was going to do art, fine art, would have been to become Picasso or greater.”). So a more appropriate name for the album would have been called ‘The Life Of Paul [Cézanne]’

Agile Music

images-1Back in 2011 I wrote a report entitled ‘Agile Music: Music Formats and Artist Creativity In The Age of Media Mass Customization’ – you can still download it for free here and you can watch my Midem keynote here. In it I made a case for bringing audiences into the creative process and for the death of the creative full stop; for music to become a living, breathing entity that artists can continually edit and evolve. Almost exactly 5 years on and virtually no one, Kanye obviously excepted, is doing this. Why? Because artists and labels still have static audio files as their reference points. Yet there is simply no need for this to be the case anymore. Sure, there has to be caution – if every single track changes all the time audiences would oscillate between apoplexy and utter confusion. But with moderation and clear context, Agile Music can reclaim music from the orthodoxy of the physical format that somehow still dictates the streaming environment. As more artists and labels embrace the approach, brace yourself for ‘Hallelujah’s becoming the norm not the exception.

Agile Music (the Midem Speech)

For those of you who weren’t able to make it to Midem last week here are the text and main graphics from my Midem Visionary Monday speech.

Agile Music: Artist Creativity and Music Formats In the Age of Mass Customization

Today I want to talk to you about a concept called Agile Music, a framework for understanding how artist creativity, industry business models and music products must all undergo a programme of radical, transformational change.

I’m going to start by outlining the catalysts for this change.

This time last year on this very stage I argued that the digital music market was at an impasse, that momentum was seeping out of the space at an alarming rate.  Unfortunately 2011 lived up to the pessimistic billing.  The market further consolidated around the Triple A of Apple, Amazon and Android and digital revenue growth remained stuck in single digit rates.

The simple fact is that the digital music market should be hitting hockey stick growth curves by now.  And don’t think that hockey stick growth curves only exist in the crazy minds of industry analysts, take a look at this chart: hockey stick growth rates are what the music industry itself used to be used be based on.

This chart also reveals a crucial fact: each time an analogue music format went into decline its successor was already firmly in the ascendency.  The same is patently not true of the digital products and their failure to generate a genuine format succession cycle is dragging the whole market down.

So we had a year once again defined by declining revenues.  And though streaming (especially Spotify) had a fantastic year, we saw the emergence of the debate over whether access based streaming services cannibalize ownership.  The third key trend of 2011 was the emergence of new ecosystems to challenge the dominance of Apple’s iTunes.  Ecosystems from Facebook, Spotify, Amazon, Android.

2011 also saw the first real stirrings of three key trends which will shape 2012: firstly, Social listening: a niche activity thrust into the mainstream by Facebook’s subtly brilliant content dashboard strategy. Open innovation, supercharged by age of the API and connected consumption, powered by increasingly ubiquitous connectivity.  These three trends are also the fundamentals of Agile Music.

And so, onto Agile Music itself.  The access / ownership debate is in fact just one part of a much wider transition in content consumption.  In the analogue era media consumption was characterized by ownership of linearly programmed physical formats that we leant back to consume.  In the digital age we lean forward, interact and value access.

A new generation of music formats is needed that are built for the digital age rather the current ones which essentially squeeze the analogue square into the digital circle.

But just in the same way that HD TV and 3D movies need new content, this new wave of products needs to be built upon an entirely new approach to artist creativity.

Analogue-era music formats shaped artist creativity.  In the 50’s artists recorded singles, in the 70’s 8 song albums, in the 90’s 14 song CDs.  In the 21st century, well for some reason they’re still recording 14 song albums. When of course there is no music format reason for them to do so anymore.

The other big change is that artists now have at their disposal a much wider range of creative inputs into their music, such as fan forums, social networks, fan remix apps.  Inputs that should be harnessed in a structured manner rather than the ad hoc approach which currently dominates.  And don’t mistake these inputs for just being marketing opportunities, or tactics for boosting ‘engagement metrics’.  They are genuine windows of creativity that artists and their labels simply cannot afford to ignore.

This fan input comes in three key forms, what I call the three Cs of fan-fuelled creativity:  Customize, Create and Contribute.  The degree of fan participation ranges from modest on the left, to deep on the right, because of course all fans are not the same.

These three levels of fan engagement need embedding into the creative process , which you’ve probably realized by now, means a much deeper level of participation for the average artist. I’m not suggesting that everyone has to become Imogen Heap, but the needle certainly needs shifting further along the dial from where it currently sits.

Agile Music means embracing fan fuelled creativity; it means breaking free of the straight jacket of the 14 track album and releasing music when it is ready; it also means releasing some of it before it is ready, to let fans help shape the music .  Agile Music means allowing music fans to customize their music experiences, and for those music experiences to be dynamic and ever changing, free of the stasis of physical media formats.

But a vibrant future for music products and revenues can only occur with networked collaboration right across the music industry’s various value chains.  Artist, labels, developers, technology companies, telcos all need to pull together to create a generation of music formats that will be a genuine successor to the CD.  This collaboration is needed, and it is needed now, because what I am proposing here is merely verbalizing what consumers already expect.

And this is why the future of music products must be built upon a consumer centric Music Format Bill Of Rights, which can be defined by four key principles: Dynamic: they must always change and update with new content (the format stasis of the download and the CD need consigning to the history books); Interactive: empower consumers to participate in their music experiences; Social: music has always been social, now it is massively social and music products must place this at their core; Curated: the curation of dynamically updated music content will not only be part of the key value, it will become part of the creative construct itself.

Now the irony of these principles spelling that most physical of terms DISC is intentional, but make no mistake, these are the basic building blocks that any new music product must contain if it is to have any long term viability.

And to whet your appetite here’s a glimpse of what a DISC product should look like.  It looks a lot like an app experience and for good reason.  The future of music products will be app-like experiences.   . DISC products will leverage the potential of apps to deliver rich, curated streams of artist content incorporating everything from photos, interviews, games, outtakes, remix apps through to core music audio and video itself.  But the central value of DISC products will come from how they are out together. It won’t matter whether kids upload elements up to Rapidshare or Torrents, the value will lie in the uniquely curated context of the product, just as our favourite magazines and websites deliver a value as a whole which is much greater than the sum of their individual parts.

And not only do DISC products compete with piracy, they mitigate the access / ownership debate.   Because DISC products will be artist specific.  Music fans will buy DISC products for each of their favourite artists and then use streaming services for the rest, thus solidifying a complementary and additive role for streaming.  A fan will pay to get everything their favourite artist does for the next 18 months, delivered directly to all of their devices (and I do mean to all of their devices because we are in the per person age, not the per device age, and it is time for licensing practices to embrace this reality).

So to conclude:

– The paradigm shift in consumer behaviour is not just here to stay

– No single part of the music value chain can fix this on their own, and artists must play a more active role

– Music fans already expect D.I.S.C. experiences.  Don’t meet those expectations, exceed them

Now I know that a lot of this is easy enough for me to lay out here on stage but complex to implement.  However the stakes are high enough to justify the sizeable effort.    The next generation of music formats needs to be dictated by the objective of meeting consumer needs, not business affairs teams’ T&Cs.  It must be defined by consumer experiences not by business models.  The cart’ of commercial terms, rights complexities and stakeholder concerns must follow the ‘horse’ of user experience, not lead it.

Agile Music: Music Formats and Artist Creativity In The Age of Media Mass Customization

I have just published a new report entitled ‘Agile Music: Music Formats and Artist Creativity In The Age of Media Mass Customization’.  The report is available free of charge to all subscribers to this blog.  If you want to receive a copy simply click on the email subscription link on the left and you will shortly after get a copy sent directly to your email address.  If you are already an email subscriber to this blog but haven’t yet received your copy please email me at musicindustryblog AT gmail DOT COM.

Here are some highlights from the report:

Digital and social tools have already transformed the artist-fan relationship, but even greater change is coming.  In the anaologue-era music was mass produced, releases cycles were static and music product formats were a creative dead-end.  Mash-ups, engaged online fans and user generated content brought these barriers tumbling down.  The scene is set for the Mass Customization of music, heralding in the era of Agile Music.

The driving force of Agile Music is Fan-Fuelled Creativity, with many fans taking an increasingly active role in the creative process.  But it isn’t only crowd-sourced editorial, Fan-Fuelled Creativity has implications right across the digital music value chain, from the creative process, through distribution to music product formats themselves.

Most fans of established artists don’t even go to their gigs.  Similarly most don’t regularly visit their various social channels, and even of those who do, most don’t actively participate, preferring to observe from afar.  Put simply, the majority of mass market music consumers are relatively passive, so to have widest possible potential Fan-Fuelled Creativity must also have something to offer for the passive majority.  Welcome to the Three Cs of Fan Fuelled Creativity:

  • Customize. The most mass market and product-centric implementation of Fan-Fuelled Creativity, giving music consumers the ability to customize their music consumption experience.
  • Create. For the more creative fans, this encompasses creating mash-ups, bootlegs, ringtones and remixing tracks.  There are of course already many good examples of artist and label-led remix competitions and other such initiatives.  However for the real potential of Create to be unlocked, such functionality needs to be embedded into recorded music products and formats.  In the digital age artists should feel empowered to design at least some of their music with explicit intention of enabling their fans to create their own content from it.
  • Contribute. The most artistically involved of the Three C’s, Contribute enables fans to help shape the original music content itself, echoing the wider trend of social co-creation.  At a base level this can be simply be a digital extension of the live-gig echo chamber dynamic, testing new songs with online fan communities.  At a more involved level it can mean putting fans at the heart of the create process as Imogen Heap is doing with her latest album

The Era Of Mass Music Customization

Of course the majority of audiences will not want to become a part of the creative process, they want to remain the audience not the creator.  But the point at which audience and creator meet is no longer a hard break.  Affordable digital production technology, user generated content, the remix generation and mash-up culture have all contributed to creating a middle ground that is neither purely audience nor creator.  This layer of creator-fans – including also many semi-pro musicians – are increasingly whiting out the full stop after a traditional release, creating their own new iterations.  The late 20th century revolved around mass production and distribution of fixed, physical music formats.  But as physical media formats die away to be replaced by modifiable digital alternatives, the early 21st will become increasingly characterized by mass customization of music.  The creator-fan effectively turns music into open sourced software, where the original song is simply release version 1.0. An artist and her label can either embrace or fight this dynamic, but either way it will happen regardless.

There are many diverse and complex reasons why digital music is stuck in a rut and currently unable to drag the music industry out of its malaise.  Multi-variant problems usually require multi-variant solutions.  Just fixing one element alone will not solve the problem, a comprehensive and far reaching approach. Agile Music may be ambitious in scope and remit but that is exactly what is required.  Digital tools are creating fantastic opportunities for artists, fans and labels alike more quickly than the industry is able to respond.  Agile Music sets the framework within which the diverse strands of innovation outlined at the start of this report must be pursued, and with haste.